#include "wx/utils.h"
-class WXDLLEXPORT wxEventLoop;
-
// ----------------------------------------------------------------------------
// wxEventLoopBase: interface for wxEventLoop
// ----------------------------------------------------------------------------
virtual bool Dispatch() = 0;
// return currently active (running) event loop, may be NULL
- static wxEventLoop *GetActive() { return ms_activeLoop; }
+ static wxEventLoopBase *GetActive() { return ms_activeLoop; }
// set currently active (running) event loop
- static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
+ static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
// is this event loop running now?
//
// the pointer to currently active loop
- static wxEventLoop *ms_activeLoop;
+ static wxEventLoopBase *ms_activeLoop;
DECLARE_NO_COPY_CLASS(wxEventLoopBase)
};
#include "wx/unix/evtloop.h"
#endif
-// cannot use typedef because wxEventLoop is forward-declared in many places
+// we use a class rather than a typedef because wxEventLoop is forward-declared
+// in many places
#if wxUSE_GUI
-class wxEventLoop : public wxGUIEventLoop { };
-#elif defined(__WXMSW__) || defined(__UNIX__)
-class wxEventLoop : public wxConsoleEventLoop { };
-#else // we still must define it somehow for the code below...
-class wxEventLoop : public wxEventLoopBase { };
+ class wxEventLoop : public wxGUIEventLoop { };
+#else // !GUI
+ // we can't define wxEventLoop differently in GUI and base libraries so use
+ // a #define to still allow writing wxEventLoop in the user code
+ #if defined(__WXMSW__) || defined(__UNIX__)
+ #define wxEventLoop wxConsoleEventLoop
+ #else // we still must define it somehow for the code below...
+ #define wxEventLoop wxEventLoopBase
+ #endif
#endif
inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
wxEventLoopActivator(wxEventLoopBase *evtLoop)
{
m_evtLoopOld = wxEventLoopBase::GetActive();
- wxEventLoopBase::SetActive(wx_static_cast(wxEventLoop *, evtLoop));
+ wxEventLoopBase::SetActive(evtLoop);
}
~wxEventLoopActivator()
}
private:
- wxEventLoop *m_evtLoopOld;
+ wxEventLoopBase *m_evtLoopOld;
};
#endif // _WX_EVTLOOP_H_