#include "wx/thread.h"
#include "wx/generic/private/timer.h"
-#include "wx/private/selectdispatcher.h"
+#include "wx/private/fdiodispatcher.h"
#include "wx/dfb/private.h"
#include "wx/nonownedwnd.h"
-#define TRACE_EVENTS _T("events")
+#define TRACE_EVENTS "events"
// ===========================================================================
// implementation
bool wxGUIEventLoop::Pending() const
{
- wxCHECK_MSG( ms_buffer, false, _T("invalid event buffer") );
+ wxCHECK_MSG( ms_buffer, false, "invalid event buffer" );
return ms_buffer->HasEvent();
}
bool wxGUIEventLoop::Dispatch()
{
- wxCHECK_MSG( ms_buffer, false, _T("invalid event buffer") );
+ wxCHECK_MSG( ms_buffer, false, "invalid event buffer" );
// NB: we don't block indefinitely waiting for an event, but instead
// time out after a brief period in order to make sure that
void wxGUIEventLoop::WakeUp()
{
- wxCHECK_RET( ms_buffer, _T("invalid event buffer") );
+ wxCHECK_RET( ms_buffer, "invalid event buffer" );
ms_buffer->WakeUp();
}
#if wxUSE_SOCKETS
// handle any pending socket events:
- wxSelectDispatcher::DispatchPending();
+ wxFDIODispatcher::DispatchPending();
#endif
}
#endif
{
wxLogTrace(TRACE_EVENTS,
- _T("ignoring event of unsupported class %i"),
+ "ignoring event of unsupported class %i",
(int)event.GetClass());
}
}