// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#ifdef __VMS
-#define XtParent XTPARENT
-#define XtDisplay XTDISPLAY
-#endif
-
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
+#include "wx/thread.h"
#ifdef __VMS__
#pragma message disable nosimpint
wxGUIEventLoop::~wxGUIEventLoop()
{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
+ wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
- wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
+ wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
wxEventLoopActivator activate(this);
void wxGUIEventLoop::Exit(int rc)
{
- wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
+ wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepGoing( false );
::wxBreakDispatch();
}
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ while (wxTheApp && wxTheApp->Pending())
+ // TODO: implement event filtering using the eventsToProcess mask
+ wxTheApp->Dispatch();
+
+ m_isInsideYield = false;
+
+ return true;
+}
+
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;