int GetId() const { return m_id; }
void SetId(int Id) { m_id = Id; }
+ // Returns the user data optionally associated with the event handler when
+ // using Connect() or Bind().
+ wxObject *GetEventUserData() const { return m_callbackUserData; }
+
// Can instruct event processor that we wish to ignore this event
// (treat as if the event table entry had not been found): this must be done
// to allow the event processing by the base classes (calling event.Skip()