- wxSTD cout << msg_string.mb_str() << "\n";
- wxSTD cout.flush();
-#else
- if (isInteractive && frame)
- (*frame->textWindow) << msg << _T("\n");
-/* This whole block of code is just wrong I think. It would behave
- completely wrong under anything other than MSW due to the ELSE
- with no statement, and the cout calls would fail under MSW, as
- the code in this block is compiled if !NO_GUI This code has been
- here since v1.1 of this file too. - gt
- else
-#ifdef __WXMSW__
- {
- wxSTD cout << msg_string.mb_str() << "\n";