#include "wx/utils.h"
-class WXDLLEXPORT wxEventLoop;
-
// ----------------------------------------------------------------------------
-// wxEventLoop: a GUI event loop
+// wxEventLoopBase: interface for wxEventLoop
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxEventLoopBase
+class WXDLLIMPEXP_BASE wxEventLoopBase
{
public:
// trivial, but needed (because of wxEventLoopBase) ctor
// dtor
virtual ~wxEventLoopBase() { }
+ // use this to check whether the event loop was successfully created before
+ // using it
+ virtual bool IsOk() const { return true; }
+
// start the event loop, return the exit code when it is finished
virtual int Run() = 0;
virtual bool Dispatch() = 0;
// return currently active (running) event loop, may be NULL
- static wxEventLoop *GetActive() { return ms_activeLoop; }
+ static wxEventLoopBase *GetActive() { return ms_activeLoop; }
// set currently active (running) event loop
- static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
+ static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
// is this event loop running now?
//
// spawned a nested (e.g. modal) event loop, this would return false
bool IsRunning() const;
+ // implement this to wake up the loop: usually done by posting a dummy event
+ // to it (can be called from non main thread)
+ virtual void WakeUp() = 0;
+
protected:
// this function should be called before the event loop terminates, whether
// this happens normally (because of Exit() call) or abnormally (because of
// the pointer to currently active loop
- static wxEventLoop *ms_activeLoop;
+ static wxEventLoopBase *ms_activeLoop;
DECLARE_NO_COPY_CLASS(wxEventLoopBase)
};
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
// this class can be used to implement a standard event loop logic using
// Pending() and Dispatch()
//
// it also handles idle processing automatically
-class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase
+class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
{
public:
wxEventLoopManual();
virtual void Exit(int rc = 0);
protected:
- // implement this to wake up the loop: usually done by posting a dummy event
- // to it (called from Exit())
- virtual void WakeUp() = 0;
-
// may be overridden to perform some action at the start of each new event
// loop iteration
virtual void OnNextIteration() { }
class WXDLLEXPORT wxEventLoopImpl;
-class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
+class WXDLLEXPORT wxGUIEventLoop : public wxEventLoopBase
{
public:
- wxEventLoop() { m_impl = NULL; }
- virtual ~wxEventLoop();
+ wxGUIEventLoop() { m_impl = NULL; }
+ virtual ~wxGUIEventLoop();
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
+ virtual void WakeUp() { }
protected:
// the pointer to the port specific implementation class
wxEventLoopImpl *m_impl;
- DECLARE_NO_COPY_CLASS(wxEventLoop)
+ DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
};
#endif // platforms
+// also include the header defining wxConsoleEventLoop for Unix systems
+#if defined(__UNIX__)
+ #include "wx/unix/evtloop.h"
+#endif
+
+// we use a class rather than a typedef because wxEventLoop is forward-declared
+// in many places
+#if wxUSE_GUI
+ class wxEventLoop : public wxGUIEventLoop { };
+#else // !GUI
+ // we can't define wxEventLoop differently in GUI and base libraries so use
+ // a #define to still allow writing wxEventLoop in the user code
+ #if defined(__WXMSW__) || defined(__UNIX__)
+ #define wxEventLoop wxConsoleEventLoop
+ #else // we still must define it somehow for the code below...
+ #define wxEventLoop wxEventLoopBase
+ #endif
+#endif
+
inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
+#if wxUSE_GUI
// ----------------------------------------------------------------------------
// wxModalEventLoop
// ----------------------------------------------------------------------------
// implement modality, we will surely need platform-specific implementations
// too, this generic implementation is here only temporarily to see how it
// works
-class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
+class WXDLLEXPORT wxModalEventLoop : public wxGUIEventLoop
{
public:
wxModalEventLoop(wxWindow *winModal)
delete m_windowDisabler;
m_windowDisabler = NULL;
- wxEventLoop::OnExit();
+ wxGUIEventLoop::OnExit();
}
private:
wxWindowDisabler *m_windowDisabler;
};
+#endif //wxUSE_GUI
+
// ----------------------------------------------------------------------------
// wxEventLoopActivator: helper class for wxEventLoop implementations
// ----------------------------------------------------------------------------
class wxEventLoopActivator
{
public:
- wxEventLoopActivator(wxEventLoop *evtLoop)
+ wxEventLoopActivator(wxEventLoopBase *evtLoop)
{
- m_evtLoopOld = wxEventLoop::GetActive();
- wxEventLoop::SetActive(evtLoop);
+ m_evtLoopOld = wxEventLoopBase::GetActive();
+ wxEventLoopBase::SetActive(evtLoop);
}
~wxEventLoopActivator()
{
// restore the previously active event loop
- wxEventLoop::SetActive(m_evtLoopOld);
+ wxEventLoopBase::SetActive(m_evtLoopOld);
}
private:
- wxEventLoop *m_evtLoopOld;
+ wxEventLoopBase *m_evtLoopOld;
};
#endif // _WX_EVTLOOP_H_