// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
-struct WXDLLEXPORT wxNativeEncodingInfo
+struct WXDLLIMPEXP_CORE wxNativeEncodingInfo
{
wxString facename; // may be empty meaning "any"
-#ifndef __WXPALMOS__
wxFontEncoding encoding; // so that we know what this struct represents
#if defined(__WXMSW__) || \
#elif defined(_WX_X_FONTLIKE)
wxString xregistry,
xencoding;
-#elif defined(__WXGTK20__)
- // No way to specify this in Pango as this
- // seems to be handled internally.
-#elif defined(__WXMGL__)
- int mglEncoding;
-#elif defined(__WXDFB__)
- // DirectFB uses UTF-8 internally, doesn't use font encodings
+#elif defined(wxHAS_UTF8_FONTS)
+ // ports using UTF-8 for text don't need encoding information for fonts
#else
#error "Unsupported toolkit"
#endif
-#endif // !__WXPALMOS__
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);