#ifndef _WX_DFB_TOPLEVEL_H_
#define _WX_DFB_TOPLEVEL_H_
-#include "wx/dfb/ifacehelpers.h"
-
-wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
-
-class wxDfbQueuedPaintRequests;
-struct wxDFBWindowEvent;
-
//-----------------------------------------------------------------------------
// wxTopLevelWindowDFB
//-----------------------------------------------------------------------------
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
- virtual ~wxTopLevelWindowDFB();
-
// implement base class pure virtuals
virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual bool IsFullScreen() const { return m_fsIsShowing; }
- virtual bool Show(bool show = true);
-
virtual bool CanSetTransparent() { return true; }
virtual bool SetTransparent(wxByte alpha);
virtual void SetTitle(const wxString &title) { m_title = title; }
virtual wxString GetTitle() const { return m_title; }
- virtual void Update();
-
- // implementation from now on
- // --------------------------
-
- void OnInternalIdle();
-
- IDirectFBWindowPtr GetDirectFBWindow() const { return m_dfbwin; }
-
protected:
// common part of all ctors
void Init();
- virtual IDirectFBSurfacePtr ObtainDfbSurface() const;
-
- // overriden wxWindow methods
- virtual void DoGetPosition(int *x, int *y) const;
- virtual void DoGetSize(int *width, int *height) const;
- virtual void DoMoveWindow(int x, int y, int width, int height);
-
- virtual void DoRefreshRect(const wxRect& rect, bool eraseBack = true);
-
-private:
- // do queued painting in idle time
- void HandleQueuedPaintRequests();
-
- // DirectFB events handling
- static void HandleDFBWindowEvent(const wxDFBWindowEvent& event_);
+ virtual void HandleFocusEvent(const wxDFBWindowEvent& event_);
protected:
wxString m_title;
// is the frame currently maximized?
bool m_isMaximized:1;
wxRect m_savedFrame;
-
- // did we sent wxSizeEvent at least once?
- bool m_sizeSet:1;
-
- // window's opacity (0: transparent, 255: opaque)
- wxByte m_opacity;
-
- // interface to the underlying DirectFB window
- IDirectFBWindowPtr m_dfbwin;
-
-private:
- wxDfbQueuedPaintRequests *m_toPaint;
-
- friend class wxEventLoop; // for HandleDFBWindowEvent
};
#endif // _WX_DFB_TOPLEVEL_H_