// implementation
// ============================================================================
+// ----------------------------------------------------------------------------
+// scrollbars class
+// ----------------------------------------------------------------------------
+
+// This is scrollbar class used to implement wxWindow's "built-in" scrollbars;
+// unlike the standard wxScrollBar class, this one is positioned outside of its
+// parent's client area
+class wxWindowScrollBar : public wxScrollBar
+{
+public:
+ wxWindowScrollBar(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSB_HORIZONTAL)
+ : wxScrollBar(parent, id, pos, size, style)
+ {
+ }
+
+ virtual bool CanBeOutsideClientArea() const { return true; }
+};
+
+
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
long style,
const wxString& name)
{
+ // Get default border
+ wxBorder border = GetBorder(style);
+ style &= ~wxBORDER_MASK;
+ style |= border;
+
long actualStyle = style;
- // FIXME: may need this on other platforms
-#ifdef __WXMSW__
+ // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
+ // as under the other platforms
+ actualStyle |= wxCLIP_CHILDREN;
+
actualStyle &= ~wxVSCROLL;
actualStyle &= ~wxHSCROLL;
+
+#ifdef __WXMSW__
+ // without this, borders (non-client areas in general) are not repainted
+ // correctly when resizing; apparently, native NC areas are fully repainted
+ // even without this style by MSW, but wxUniv implements client area
+ // itself, so it doesn't work correctly for us
+ //
+ // FIXME: this is very expensive, we need to fix the (commented-out) code
+ // in OnSize() instead
+ actualStyle |= wxFULL_REPAINT_ON_RESIZE;
#endif
- // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
- // as under the other platforms
- if ( !wxWindowNative::Create(parent, id, pos, size,
- actualStyle | wxCLIP_CHILDREN,
- name) )
- {
+ if ( !wxWindowNative::Create(parent, id, pos, size, actualStyle, name) )
return false;
- }
// Set full style again, including those we didn't want present
// when calling the base window Create().
SetInsertIntoMain( true );
#endif
#if wxUSE_SCROLLBAR
- m_scrollbarVert = new wxScrollBar(this, wxID_ANY,
- wxDefaultPosition, wxDefaultSize,
- wxSB_VERTICAL);
+ m_scrollbarVert = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_VERTICAL);
#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
SetInsertIntoMain( true );
#endif
#if wxUSE_SCROLLBAR
- m_scrollbarHorz = new wxScrollBar(this, wxID_ANY,
- wxDefaultPosition, wxDefaultSize,
- wxSB_HORIZONTAL);
+ m_scrollbarHorz = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ wxSB_HORIZONTAL);
#endif // wxUSE_SCROLLBAR
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
{
m_isBeingDeleted = true;
+#if wxUSE_SCROLLBAR
+ // clear pointers to scrollbar before deleting the children: they are
+ // children and so will be deleted by DestroyChildren() call below and if
+ // any code using the scrollbars would be called in the process or from
+ // ~wxWindowBase, the app would crash:
+ m_scrollbarVert = m_scrollbarHorz = NULL;
+#endif
+
// we have to destroy our children before we're destroyed because our
// children suppose that we're of type wxWindow, not just wxWindowNative,
// and so bad things may happen if they're deleted from the base class dtor
rect.height = size.y;
wxWindow * const parent = GetParent();
- if ( HasTransparentBackground() && parent )
+ if ( HasTransparentBackground() && !UseBgCol() && parent )
{
+ // DirectFB paints the parent first, then its child windows, so by
+ // the time this code is called, parent's background was already
+ // drawn and there's no point in (imperfectly!) duplicating the work
+ // here:
+#ifndef __WXDFB__
wxASSERT( !IsTopLevel() );
wxPoint pos = GetPosition();
// Restore DC logical origin
dc.SetLogicalOrigin( org_x, org_y );
+#endif // !__WXDFB__
}
else
{
{
}
-void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
+void wxWindow::Refresh(bool eraseBackground, const wxRect *rect)
{
- wxRect rectWin;
- wxPoint pt = GetClientAreaOrigin();
+ wxRect rectClient; // the same rectangle in client coordinates
+ wxPoint origin = GetClientAreaOrigin();
wxSize size = GetClientSize();
- if ( rectClient )
+ if ( rect )
{
- rectWin = *rectClient;
+ // the rectangle passed as argument is in client coordinates
+ rectClient = *rect;
// don't refresh anything beyond the client area (scrollbars for
// example)
- if ( rectWin.GetRight() > size.x )
- rectWin.SetRight(size.x);
- if ( rectWin.GetBottom() > size.y )
- rectWin.SetBottom(size.y);
+ if ( rectClient.GetRight() > size.x )
+ rectClient.SetRight(size.x);
+ if ( rectClient.GetBottom() > size.y )
+ rectClient.SetBottom(size.y);
- rectWin.Offset(pt);
}
else // refresh the entire client area
{
- rectWin.x = pt.x;
- rectWin.y = pt.y;
- rectWin.width = size.x;
- rectWin.height = size.y;
+ // x,y is already set to 0 by default
+ rectClient.SetSize(size);
}
+ // convert refresh rectangle to window coordinates:
+ wxRect rectWin(rectClient);
+ rectWin.Offset(origin);
+
// debugging helper
#ifdef WXDEBUG_REFRESH
static bool s_refreshDebug = false;
wxWindowNative::Refresh(eraseBackground, &rectWin);
// Refresh all sub controls if any.
- wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- while ( node )
+ wxWindowList& children = GetChildren();
+ for ( wxWindowList::iterator i = children.begin(); i != children.end(); ++i )
{
- wxWindow *win = node->GetData();
- // Only refresh sub controls when it is visible
- // and when it is in the update region.
- if(!win->IsKindOf(CLASSINFO(wxTopLevelWindow)) && win->IsShown() && wxRegion(rectWin).Contains(win->GetRect()) != wxOutRegion)
- win->Refresh(eraseBackground, &rectWin);
+ wxWindow *child = *i;
+ // only refresh subcontrols if they are visible:
+ if ( child->IsTopLevel() || !child->IsShown() || child->IsFrozen() )
+ continue;
- node = node->GetNext();
+ // ...and when the subcontrols are in the update region:
+ wxRect childrect(child->GetRect());
+ childrect.Intersect(rectClient);
+ if ( childrect.IsEmpty() )
+ continue;
+
+ // refresh the subcontrol now:
+ childrect.Offset(-child->GetPosition());
+ // NB: We must call wxWindowNative version because we need to refresh
+ // the entire control, not just its client area, and this is why we
+ // don't account for child client area origin here neither. Also
+ // note that we don't pass eraseBackground to the child, but use
+ // true instead: this is because we can't be sure that
+ // eraseBackground=false is safe for children as well and not only
+ // for the parent.
+ child->wxWindowNative::Refresh(eraseBackground, &childrect);
}
}
}
}
else
- if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ))
+ if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ) || HasFlag( wxBORDER_THEME ))
{
if (newSize.y > m_oldSize.y)
{
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
- bool inside = m_renderer->AreScrollbarsInsideBorder();
-
if ( width )
{
#if wxUSE_SCROLLBAR
w -= m_scrollbarVert->GetSize().x;
#endif // wxUSE_SCROLLBAR
- // if we don't have scrollbar or if it is outside the border (and not
- // blended into it), take account of the right border as well
- if (
-#if wxUSE_SCROLLBAR
- !m_scrollbarVert ||
-#endif // wxUSE_SCROLLBAR
- inside )
- w -= rectBorder.width;
-
- // and always account for the left border
- *width = w - rectBorder.x;
+ // account for the left and right borders
+ *width = w - rectBorder.x - rectBorder.width;
// we shouldn't return invalid width
if ( *width < 0 )
h -= m_scrollbarHorz->GetSize().y;
#endif // wxUSE_SCROLLBAR
- if (
-#if wxUSE_SCROLLBAR
- !m_scrollbarHorz ||
-#endif // wxUSE_SCROLLBAR
- inside )
- h -= rectBorder.height;
-
- *height = h - rectBorder.y;
+ *height = h - rectBorder.y - rectBorder.height;
// we shouldn't return invalid height
if ( *height < 0 )
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
- bool inside = m_renderer->AreScrollbarsInsideBorder();
wxSize size = GetSize();
#if wxUSE_SCROLLBAR
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
#endif // wxUSE_SCROLLBAR
- if (
-#if wxUSE_SCROLLBAR
- !m_scrollbarVert ||
-#endif // wxUSE_SCROLLBAR
- inside )
- width += rectBorder.width;
+ width += rectBorder.width;
#if wxUSE_SCROLLBAR
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
#endif // wxUSE_SCROLLBAR
- if (
-#if wxUSE_SCROLLBAR
- !m_scrollbarHorz ||
-#endif // wxUSE_SCROLLBAR
- inside )
- height += rectBorder.height;
+ height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( true );
#endif
- scrollbar = new wxScrollBar(this, wxID_ANY,
- wxDefaultPosition, wxDefaultSize,
- orient & wxVERTICAL ? wxSB_VERTICAL
- : wxSB_HORIZONTAL);
+ scrollbar = new wxWindowScrollBar(this, wxID_ANY,
+ wxDefaultPosition, wxDefaultSize,
+ orient & wxVERTICAL ? wxSB_VERTICAL
+ : wxSB_HORIZONTAL);
#if wxUSE_TWO_WINDOWS
SetInsertIntoMain( false );
#endif
// and scrolling direction
// 2. if scrolling in both axes, scroll all children
+ bool shouldMove = false;
+
if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
{
wxRect childRect = child->GetRect();
if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
childRect.GetRight() >= rect->GetLeft()) )
{
- child->Move(child->GetPosition() + offset);
+ shouldMove = true;
}
else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
childRect.GetBottom() >= rect->GetTop()) )
{
- child->Move(child->GetPosition() + offset);
+ shouldMove = true;
}
+ // else: child outside of scrolling shaft, don't move
}
- else
+ else // scrolling in both axes or rect=NULL
{
- child->Move(child->GetPosition() + offset);
+ shouldMove = true;
}
+
+ if ( shouldMove )
+ child->Move(child->GetPosition() + offset, wxSIZE_ALLOW_MINUS_ONE);
}
#endif // wxX11/!wxX11
}
}
#endif // wxUSE_MENUS
+#if wxUSE_BUTTON
// if it wasn't in a menu, try to find a button
if ( command != -1 )
{
}
}
}
+#endif // wxUSE_BUTTON
// don't propagate accels from the child frame to the parent one
break;
}
}
+ // if Return was pressed, see if there's a default button to activate
+ if ( !event.HasModifiers() && event.GetKeyCode() == WXK_RETURN )
+ {
+ wxTopLevelWindow *
+ tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+ if ( tlw )
+ {
+ wxButton *btn = wxDynamicCast(tlw->GetDefaultItem(), wxButton);
+ if ( btn )
+ {
+ wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, btn->GetId());
+ evt.SetEventObject(btn);
+ btn->Command(evt);
+ return;
+ }
+ }
+ }
+
+
event.Skip();
}