-#if wxUSE_THREADS
- if (!wxThread::IsMain())
- wxMutexGuiEnter();
-#endif
-
- wxEventLoop::GetActive()->WakeUp();
-
-#if wxUSE_THREADS
- if (!wxThread::IsMain())
- wxMutexGuiLeave();
-#endif
-}
-
-
-bool wxApp::Yield(bool onlyIfNeeded)
-{
-#if wxUSE_THREADS
- if ( !wxThread::IsMain() )
- return true; // can't process events from other threads
-#endif // wxUSE_THREADS
-
- static bool s_inYield = false;
-
- if ( s_inYield )
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
- s_inYield = true;
-
- wxLog::Suspend();
-
- if ( wxEventLoop::GetActive() )
- {
- while (wxEventLoop::GetActive()->Pending())
- wxEventLoop::GetActive()->Dispatch();
- }
-
- // it's necessary to call ProcessIdle() to update the frames sizes which
- // might have been changed (it also will update other things set from
- // OnUpdateUI() which is a nice (and desired) side effect)
- while ( ProcessIdle() ) {}
-
- wxLog::Resume();
-
- s_inYield = false;
-
- return true;
+ // we don't need a mutex here, since we use the wxConsoleEventLoop
+ // and wxConsoleEventLoop::WakeUp() is thread-safe
+ wxEventLoopBase * const loop = wxEventLoop::GetActive();
+ if ( loop )
+ loop->WakeUp();