#include "wx/string.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h" // for wxBitmapType
+#include "wx/colour.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
+class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
+// ----------------------------------------------------------------------------
+// wxVariant support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT)
+#endif
+
+// ----------------------------------------------------------------------------
+// wxMask represents the transparent area of the bitmap
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxMaskBase : public wxObject
+{
+public:
+ // create the mask from bitmap pixels of the given colour
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+
+#if wxUSE_PALETTE
+ // create the mask from bitmap pixels with the given palette index
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+#endif // wxUSE_PALETTE
+
+ // create the mask from the given mono bitmap
+ bool Create(const wxBitmap& bitmap);
+
+protected:
+ // this function is called from Create() to free the existing mask data
+ virtual void FreeData() = 0;
+
+ // these functions must be overridden to implement the corresponding public
+ // Create() methods, they shouldn't call FreeData() as it's already called
+ // by the public wrappers
+ virtual bool InitFromColour(const wxBitmap& bitmap,
+ const wxColour& colour) = 0;
+ virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
+};
+
#if defined(__WXMGL__) || \
defined(__WXDFB__) || \
defined(__WXMAC__) || \
defined(__WXCOCOA__) || \
defined(__WXMOTIF__) || \
defined(__WXX11__)
+ #define wxUSE_BITMAP_BASE 1
+#else
+ #define wxUSE_BITMAP_BASE 0
+#endif
+
// Only used by some ports
// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+#if wxUSE_BITMAP_BASE
// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
static void CleanUpHandlers();
+ // this method is only used by the generic implementation of wxMask
+ // currently but could be useful elsewhere in the future: it can be
+ // overridden to quantize the colour to correspond to bitmap colour depth
+ // if necessary; default implementation simply returns the colour as is
+ virtual wxColour QuantizeColour(const wxColour& colour) const
+ {
+ return colour;
+ }
+
protected:
static wxList sm_handlers;
DECLARE_ABSTRACT_CLASS(wxBitmapBase)
};
-#endif
+
+#endif // wxUSE_BITMAP_BASE
#if defined(__WXPALMOS__)
-#include "wx/palmos/bitmap.h"
+ #include "wx/palmos/bitmap.h"
#elif defined(__WXMSW__)
-#include "wx/msw/bitmap.h"
+ #include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
-#include "wx/x11/bitmap.h"
+ #include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
-#include "wx/gtk/bitmap.h"
+ #include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
-#include "wx/gtk1/bitmap.h"
+ #include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
-#include "wx/x11/bitmap.h"
+ #include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
-#include "wx/mgl/bitmap.h"
+ #include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
-#include "wx/dfb/bitmap.h"
+ #include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
-#include "wx/mac/bitmap.h"
+ #include "wx/mac/bitmap.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/bitmap.h"
+ #include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
-#include "wx/os2/bitmap.h"
+ #include "wx/os2/bitmap.h"
#endif
+// we must include generic mask.h after wxBitmap definition
+#if defined(__WXMGL__) || defined(__WXDFB__)
+ #define wxUSE_GENERIC_MASK 1
+#else
+ #define wxUSE_GENERIC_MASK 0
#endif
- // _WX_BITMAP_H_BASE_
+
+#if wxUSE_GENERIC_MASK
+ #include "wx/generic/mask.h"
+#endif
+
+#endif // _WX_BITMAP_H_BASE_