#ifndef WX_PRECOMP
#include "wx/window.h"
+ #include "wx/nonownedwnd.h"
#endif
#include "wx/dfb/private.h"
+#define TRACE_PAINT "paint"
+
// ===========================================================================
// implementation
// ===========================================================================
+//-----------------------------------------------------------------------------
+// helpers
+//-----------------------------------------------------------------------------
+
+// Returns subrect of the window that is not outside of its parent's
+// boundaries ("hidden behind its borders"), recursively:
+static wxRect GetUncoveredWindowArea(wxWindow *win)
+{
+ wxRect r(win->GetSize());
+
+ if ( win->IsTopLevel() )
+ return r;
+
+ wxWindow *parent = win->GetParent();
+ if ( !parent )
+ return r;
+
+ // intersect with parent's uncovered area, after offsetting it into win's
+ // coordinates; this will remove parts of 'r' that are outside of the
+ // parent's area:
+ wxRect rp(GetUncoveredWindowArea(parent));
+
+ // normal windows cannot extend out of its parent's client area:
+ if ( !win->CanBeOutsideClientArea() )
+ rp.Intersect(parent->GetClientRect());
+
+ rp.Offset(-win->GetPosition());
+ rp.Offset(-parent->GetClientAreaOrigin());
+ r.Intersect(rp);
+
+ return r;
+}
+
+// creates a dummy surface that has the same format as the real window's
+// surface, but is not visible and so can be painted on even if the window
+// is hidden
+static
+wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
+{
+ wxLogTrace(TRACE_PAINT, "%p ('%s'): creating dummy DC surface",
+ win, win->GetName().c_str());
+ wxSize size(rect ? rect->GetSize() : win->GetSize());
+
+ // we can't create a surface of 0 size but the size of the window may be 0,
+ // so ensure that we have at least a single pixel to draw on
+ size.IncTo(wxSize(1, 1));
+
+ return win->GetDfbSurface()->CreateCompatible
+ (
+ size,
+ wxIDirectFBSurface::CreateCompatible_NoBackBuffer
+ );
+}
+
//-----------------------------------------------------------------------------
// wxWindowDC
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
wxWindowDC::wxWindowDC(wxWindow *win)
- : wxDC(win ? win->GetDfbSurface() : NULL)
{
- InitForWin(win);
+ InitForWin(win, NULL);
}
-void wxWindowDC::InitForWin(wxWindow *win)
+void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxCHECK_RET( win, "invalid window" );
+
+ m_win = win;
+
+ // obtain the surface used for painting:
+ wxPoint origin;
+ wxIDirectFBSurfacePtr surface;
+
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+ wxRect r;
+
+ if ( !win->IsShownOnScreen() )
+ {
+ // leave 'r' rectangle empty to indicate the window is not visible,
+ // see below (below "create the surface:") for how is this case handled
+ }
+ else
+ {
+ // compute painting rectangle after clipping if we're in PaintWindow
+ // code, otherwise paint on the entire window:
+ r = rectOrig;
+
+ const wxRegion& updateRegion = win->GetUpdateRegion();
+ if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
+ {
+ r.Intersect(updateRegion.AsRect());
+ wxCHECK_RET( !r.IsEmpty(), "invalid painting rectangle" );
+
+ // parent TLW will flip the entire surface when painting is done
+ m_shouldFlip = false;
+ }
+ else
+ {
+ // One of two things happened:
+ // (1) the TLW is not being painted by PaintWindow() now; or
+ // (2) we're drawing on some window other than the one that is
+ // currently painted on by PaintWindow()
+ // In either case, we need to flip the surface when we're done
+ // painting and we don't have to use updateRegion for clipping.
+ // OTOH, if the window is (partially) hidden by being
+ // out of its parent's area, we must clip the surface accordingly.
+ r.Intersect(GetUncoveredWindowArea(win));
+ m_shouldFlip = true; // paint the results immediately
+ }
+ }
+
+ // create the surface:
+ if ( r.IsEmpty() )
+ {
+ // we're painting on invisible window: the changes won't have any
+ // effect, as the window will be repainted anyhow when it is shown,
+ // but we still need a valid DC so that e.g. text extents can be
+ // measured, so let's create a dummy surface that has the same
+ // format as the real one would have and let the code paint on it:
+ surface = CreateDummySurface(win, rect);
+
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ m_shouldFlip = false;
+ }
+ else
+ {
+ m_winRect = r;
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
+ surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
+
+ // if the DC was clipped thanks to rectPaint, we must adjust the
+ // origin accordingly; but we do *not* adjust for 'rect', because
+ // rect.GetPosition() has coordinates (0,0) in the DC:
+ origin.x = rectOrig.x - r.x;
+ origin.y = rectOrig.y - r.y;
+
+ // m_shouldFlip was set in the "if" block above this one
+ }
+
+ if ( !surface )
+ return;
+ wxLogTrace(TRACE_PAINT,
+ "%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]",
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBInit(surface);
SetFont(win->GetFont());
-}
-//-----------------------------------------------------------------------------
-// base class for wxClientDC and wxPaintDC
-//-----------------------------------------------------------------------------
+ // offset coordinates to account for subsurface's origin coordinates:
+ SetDeviceOrigin(origin.x, origin.y);
+}
-wxClientDCBase::wxClientDCBase(wxWindow *win)
+wxWindowDC::~wxWindowDC()
{
- wxCHECK_RET( win, _T("invalid window") );
-
- wxRect rect = win->GetClientRect();
- DFBRectangle dfbrect = { rect.x, rect.y, rect.width, rect.height };
-
- IDirectFBSurfacePtr winsurf(win->GetDfbSurface());
- IDirectFBSurfacePtr subsurf;
- if ( !DFB_CALL( winsurf->GetSubSurface(winsurf, &dfbrect, &subsurf) ) )
+ wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
+ if ( !surface )
return;
- Init(subsurf);
- InitForWin(win);
+ // if no painting was done on the DC, we don't have to flip the surface:
+ if ( !m_isBBoxValid )
+ return;
- // offset coordinates to account for subsurface's origin coordinates:
- SetDeviceOrigin(rect.x, rect.y);
+ if ( m_shouldFlip )
+ {
+ // paint overlays on top of the surface being drawn to by this DC
+ // before showing anything on the screen:
+ m_win->PaintOverlays(m_winRect);
+
+ DFBSurfaceCapabilities caps = DSCAPS_NONE;
+ surface->GetCapabilities(&caps);
+ if ( caps & DSCAPS_DOUBLE )
+ {
+ // FIXME: flip only modified parts of the surface
+ surface->FlipToFront();
+ }
+ // else: the surface is not double-buffered and so cannot be flipped
+ }
+ // else: don't flip the surface, wxTLW will do it when it finishes
+ // painting of its invalidated areas
}
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
-wxClientDC::~wxClientDC()
+wxClientDC::wxClientDC(wxWindow *win)
{
- // flip to surface so that the changes become visible
- IDirectFBSurfacePtr surface(GetDirectFBSurface());
- if ( surface )
- surface->Flip(surface, NULL, DSFLIP_NONE);
+ wxCHECK_RET( win, "invalid window" );
+
+ wxRect rect = win->GetClientRect();
+ InitForWin(win, &rect);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
-
-#warning "wxPaintDC ctor must respect m_updateRegion"
-
-wxPaintDC::~wxPaintDC()
-{
- // NB: do *not* flip the surface: wxPaintDC is used with EVT_PAINT and the
- // surface will be flipped for the entire TLW once all children are
- // repainted
-}