#include "wx/vidmode.h"
#include <directfb.h>
+#include <directfb_version.h>
+
+// DFB < 1.0 didn't have u8 type, only __u8
+#if DIRECTFB_MAJOR_VERSION == 0
+typedef __u8 u8;
+#endif
+
wxDFB_DECLARE_INTERFACE(IDirectFB);
wxDFB_DECLARE_INTERFACE(IDirectFBDisplayLayer);
bool SetClip(const DFBRegion *clip)
{ return Check(m_ptr->SetClip(m_ptr, clip)); }
- bool SetColor(__u8 r, __u8 g, __u8 b, __u8 a)
+ bool SetColor(u8 r, u8 g, u8 b, u8 a)
{ return Check(m_ptr->SetColor(m_ptr, r, g, b, a)); }
- bool Clear(__u8 r, __u8 g, __u8 b, __u8 a)
+ bool Clear(u8 r, u8 g, u8 b, u8 a)
{ return Check(m_ptr->Clear(m_ptr, r, g, b, a)); }
bool DrawLine(int x1, int y1, int x2, int y2)
bool Resize(int w, int h)
{ return Check(m_ptr->Resize(m_ptr, w, h)); }
- bool SetOpacity(__u8 opacity)
+ bool SetOpacity(u8 opacity)
{ return Check(m_ptr->SetOpacity(m_ptr, opacity)); }
bool SetStackingClass(DFBWindowStackingClass klass)
{ return Check(m_ptr->SetStackingClass(m_ptr, klass)); }
+ bool RaiseToTop()
+ { return Check(m_ptr->RaiseToTop(m_ptr)); }
+
+ bool LowerToBottom()
+ { return Check(m_ptr->LowerToBottom(m_ptr)); }
+
wxIDirectFBSurfacePtr GetSurface()
{
IDirectFBSurface *s;