wxBU_RIGHT,
wxBU_BOTTOM,
+ wxBU_ALIGN_MASK,
+
wxBU_EXACTFIT,
wxBU_AUTODRAW,
};
Window Styles
-------------
============== ==========================================
- wx.BU_LEFT Left-justifies the label. WIN32 only.
+ wx.BU_LEFT Left-justifies the label. Windows and GTK+ only.
wx.BU_TOP Aligns the label to the top of the button.
- WIN32 only.
- wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only.
+ Windows and GTK+ only.
+ wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only.
wx.BU_BOTTOM Aligns the label to the bottom of the button.
- WIN32 only.
+ Windows and GTK+ only.
wx.BU_EXACTFIT Creates the button as small as possible
instead of making it of the standard size
(which is the default behaviour.)
:see: `wx.BitmapButton`
");
+
MustHaveApp(wxButton);
class wxButton : public wxControl
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr),
- "Create and show a button.", "");
+ "Create and show a button. The preferred way to create standard
+buttons is to use a standard ID and an empty label. In this case
+wxWigets will automatically use a stock label that coresponds to the
+ID given. In additon, the button will be decorated with stock icons
+under GTK+ 2.", "
+
+The stock IDs and coresponding labels are
+
+ ===================== ======================
+ wx.ID_ADD 'Add'
+ wx.ID_APPLY '\&Apply'
+ wx.ID_BOLD '\&Bold'
+ wx.ID_CANCEL '\&Cancel'
+ wx.ID_CLEAR '\&Clear'
+ wx.ID_CLOSE '\&Close'
+ wx.ID_COPY '\&Copy'
+ wx.ID_CUT 'Cu\&t'
+ wx.ID_DELETE '\&Delete'
+ wx.ID_FIND '\&Find'
+ wx.ID_REPLACE 'Find and rep\&lace'
+ wx.ID_BACKWARD '\&Back'
+ wx.ID_DOWN '\&Down'
+ wx.ID_FORWARD '\&Forward'
+ wx.ID_UP '\&Up'
+ wx.ID_HELP '\&Help'
+ wx.ID_HOME '\&Home'
+ wx.ID_INDENT 'Indent'
+ wx.ID_INDEX '\&Index'
+ wx.ID_ITALIC '\&Italic'
+ wx.ID_JUSTIFY_CENTER 'Centered'
+ wx.ID_JUSTIFY_FILL 'Justified'
+ wx.ID_JUSTIFY_LEFT 'Align Left'
+ wx.ID_JUSTIFY_RIGHT 'Align Right'
+ wx.ID_NEW '\&New'
+ wx.ID_NO '\&No'
+ wx.ID_OK '\&OK'
+ wx.ID_OPEN '\&Open'
+ wx.ID_PASTE '\&Paste'
+ wx.ID_PREFERENCES '\&Preferences'
+ wx.ID_PRINT '\&Print'
+ wx.ID_PREVIEW 'Print previe\&w'
+ wx.ID_PROPERTIES '\&Properties'
+ wx.ID_EXIT '\&Quit'
+ wx.ID_REDO '\&Redo'
+ wx.ID_REFRESH 'Refresh'
+ wx.ID_REMOVE 'Remove'
+ wx.ID_REVERT_TO_SAVED 'Revert to Saved'
+ wx.ID_SAVE '\&Save'
+ wx.ID_SAVEAS 'Save \&As...'
+ wx.ID_STOP '\&Stop'
+ wx.ID_UNDELETE 'Undelete'
+ wx.ID_UNDERLINE '\&Underline'
+ wx.ID_UNDO '\&Undo'
+ wx.ID_UNINDENT '\&Unindent'
+ wx.ID_YES '\&Yes'
+ wx.ID_ZOOM_100 '\&Actual Size'
+ wx.ID_ZOOM_FIT 'Zoom to \&Fit'
+ wx.ID_ZOOM_IN 'Zoom \&In'
+ wx.ID_ZOOM_OUT 'Zoom \&Out'
+ ===================== ======================
+");
DocCtorStrName(
wxButton(),
wxBitmap , GetBitmapSelected(),
"Returns the bitmap for the selected state.", "");
+ DocDeclStr(
+ wxBitmap , GetBitmapHover(),
+ "Returns the bitmap used when the mouse is over the button, may be invalid.", "");
+
DocDeclStr(
void , SetBitmapDisabled(const wxBitmap& bitmap),
void , SetBitmapLabel(const wxBitmap& bitmap),
"Sets the bitmap label for the button. This is the bitmap used for the
unselected state, and for all other states if no other bitmaps are provided.", "");
-
+
+ DocDeclStr(
+ void , SetBitmapHover(const wxBitmap& hover),
+ "Sets the bitmap to be shown when the mouse is over the button. This function
+is new since wxWidgets version 2.7.0 and the hover bitmap is currently only
+supported in wxMSW.", "");
+
void SetMargins(int x, int y);
int GetMarginX() const;
int GetMarginY() const;