virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
- bool noRefresh = False );
+ bool noRefresh = false );
// scroll to the given (in logical coords) position
virtual void Scroll(int x, int y);
wxRect GetTargetRect() const;
#endif
+ // TODO: directorize this?
+ DocDeclStr(
+ virtual void , DoPrepareDC( wxDC & dc ),
+ "Normally what is called by `PrepareDC`.", "");
+
+
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
};