virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual void DoSetBitmapPosition(wxDirection dir);
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual void DoSetBitmapPosition(wxDirection dir);
// the bitmaps for the different state of the buttons, all of them may be
// invalid and the button only shows a bitmap at all if State_Normal bitmap
// is valid
// the bitmaps for the different state of the buttons, all of them may be
// invalid and the button only shows a bitmap at all if State_Normal bitmap
// is valid
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);