+ }
+}
+
+// ----------------------------------------------------------------------------
+// hit testing
+// ----------------------------------------------------------------------------
+
+wxTextCtrlHitTestResult
+wxTextCtrlBase::HitTest(const wxPoint& pt, wxTextCoord *x, wxTextCoord *y) const
+{
+ // implement in terms of the other overload as the native ports typically
+ // can get the position and not (x, y) pair directly (although wxUniv
+ // directly gets x and y -- and so overrides this method as well)
+ long pos;
+ wxTextCtrlHitTestResult rc = HitTest(pt, &pos);
+
+ if ( rc != wxTE_HT_UNKNOWN )
+ {
+ PositionToXY(pos, x, y);
+ }
+
+ return rc;