#ifdef __WXMICROWIN__
-static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return FALSE; }
+// static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return FALSE; }
static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return FALSE; }
#endif // __WXMICROWIN__
m_fsIsShowing = FALSE;
}
-long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const
+WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const
{
- long style = GetWindowStyle();
- long msflags = 0;
+ // let the base class deal with the common styles but fix the ones which
+ // don't make sense for us (we also deal with the borders ourselves)
+ WXDWORD msflags = wxWindow::MSWGetStyle
+ (
+ (style & ~wxBORDER_MASK) | wxBORDER_NONE, exflags
+ ) & ~WS_CHILD;
// first select the kind of window being created
+ //
+ // note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and
+ // creates a window with both caption and border, hence we also test it
+ // below in some other cases
+ if ( style & wxFRAME_TOOL_WINDOW )
+ msflags |= WS_POPUP;
+ else
+ msflags |= WS_OVERLAPPED;
+
+ // border and caption styles
+ if ( style & wxRESIZE_BORDER )
+ msflags |= WS_THICKFRAME;
+ else if ( !(style & wxBORDER_NONE) )
+ msflags |= WS_BORDER;
+ else
+ msflags |= WS_POPUP;
+
if ( style & wxCAPTION )
- {
- if ( style & wxFRAME_TOOL_WINDOW )
- msflags |= WS_POPUPWINDOW;
- else
- msflags |= WS_OVERLAPPED;
- }
+ msflags |= WS_CAPTION;
else
- {
msflags |= WS_POPUP;
- }
// next translate the individual flags
if ( style & wxMINIMIZE_BOX )
msflags |= WS_MINIMIZEBOX;
if ( style & wxMAXIMIZE_BOX )
msflags |= WS_MAXIMIZEBOX;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
if ( style & wxSYSTEM_MENU )
msflags |= WS_SYSMENU;
if ( style & wxMINIMIZE )
msflags |= WS_MINIMIZE;
if ( style & wxMAXIMIZE )
msflags |= WS_MAXIMIZE;
- if ( style & wxCAPTION )
- msflags |= WS_CAPTION;
- if ( style & wxCLIP_CHILDREN )
- msflags |= WS_CLIPCHILDREN;
// Keep this here because it saves recoding this function in wxTinyFrame
#if wxUSE_ITSY_BITSY && !defined(__WIN32__)
if ( exflags )
{
- *exflags = MakeExtendedStyle(style);
-
#if !defined(__WIN16__) && !defined(__SC__)
if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) )
{
*exflags |= WS_EX_TOPMOST;
#ifdef __WIN32__
- if ( m_exStyle & wxFRAME_EX_CONTEXTHELP )
- *exflags |= WS_EX_CONTEXTHELP;
+ if ( GetExtraStyle() & wxFRAME_EX_CONTEXTHELP )
+ *exflags |= WS_EX_CONTEXTHELP;
#endif // __WIN32__
}
return msflags;
}
-bool wxTopLevelWindowMSW::CreateDialog(const wxChar *dlgTemplate,
+bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size)
{
parent = wxTheApp->GetTopWindow();
- // but don't use the window which is currently hidden as then the
- // dialog would be hidden as well
- if ( parent && !parent->IsShown() )
+ if ( parent )
{
- parent = NULL;
+ // don't use transient windows as parents, this is dangerous as it
+ // can lead to a crash if the parent is destroyed before the child
+ //
+ // also don't use the window which is currently hidden as then the
+ // dialog would be hidden as well
+ if ( (parent->GetExtraStyle() & wxWS_EX_TRANSIENT) ||
+ !parent->IsShown() )
+ {
+ parent = NULL;
+ }
}
}
- m_hWnd = (WXHWND)::CreateDialog(wxGetInstance(),
- dlgTemplate,
- parent ? GetHwndOf(parent) : NULL,
- (DLGPROC)wxDlgProc);
+ m_hWnd = (WXHWND)::CreateDialogIndirect
+ (
+ wxGetInstance(),
+ (DLGTEMPLATE*)dlgTemplate,
+ parent ? GetHwndOf(parent) : NULL,
+ (DLGPROC)wxDlgProc
+ );
if ( !m_hWnd )
{
- wxFAIL_MSG(_("Did you forget to include wx/msw/wx.rc in your resources?"));
+ wxFAIL_MSG(_("Failed to create dialog. Incorrect DLGTEMPLATE?"));
- wxLogSysError(_("Can't create dialog using template '%s'"), dlgTemplate);
+ wxLogSysError(_("Can't create dialog using memory template"));
return FALSE;
}
- long exflags;
+ WXDWORD exflags;
(void)MSWGetCreateWindowFlags(&exflags);
if ( exflags )
// move the dialog to its initial position without forcing repainting
int x, y, w, h;
- if ( MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
+ if ( !MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
{
- // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
- // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
- // window to (0, 0) size which breaks quite a lot of things, e.g. the
- // sizer calculation in wxSizer::Fit()
- if ( w == (int)CW_USEDEFAULT )
- {
- // the exact number doesn't matter, the dialog will be resized
- // again soon anyhow but it should be big enough to allow
- // calculation relying on "totalSize - clientSize > 0" work, i.e.
- // at least greater than the title bar height
- w =
- h = 100;
- }
+ x =
+ w = (int)CW_USEDEFAULT;
+ }
- if ( x == (int)CW_USEDEFAULT )
- {
- // well, where should we put it? maybe centre it on screen?
- x =
- y = 0;
- }
+ // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
+ // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
+ // window to (0, 0) size which breaks quite a lot of things, e.g. the
+ // sizer calculation in wxSizer::Fit()
+ if ( w == (int)CW_USEDEFAULT )
+ {
+ // the exact number doesn't matter, the dialog will be resized
+ // again soon anyhow but it should be big enough to allow
+ // calculation relying on "totalSize - clientSize > 0" work, i.e.
+ // at least greater than the title bar height
+ w =
+ h = 100;
+ }
- if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
- {
- wxLogLastError(wxT("MoveWindow"));
- }
+ if ( x == (int)CW_USEDEFAULT )
+ {
+ // centre it on the screen - what else can we do?
+ wxSize sizeDpy = wxGetDisplaySize();
+
+ x = (sizeDpy.x - w) / 2;
+ y = (sizeDpy.y - h) / 2;
+ }
+
+ if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
+ {
+ wxLogLastError(wxT("MoveWindow"));
}
- //else: leave it at default position
if ( !title.empty() )
{
const wxPoint& pos,
const wxSize& size)
{
- long exflags;
- long flags = MSWGetCreateWindowFlags(&exflags);
+ WXDWORD exflags;
+ WXDWORD flags = MSWGetCreateWindowFlags(&exflags);
return MSWCreate(wxCanvasClassName, title, pos, size, flags, exflags);
}
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
- // TODO: it would be better to construct the dialog template in memory
- // during run-time than to rely on the limited number of
- // templates in wx.rc because:
- // a) you wouldn't have to include wx.rc in all wxWin programs
- // (and the number of complaints about it would dtop)
- // b) we'd be able to provide more templates simply, i.e.
- // we could generate the templates for all style
- // combinations
-
// we have different dialog templates to allows creation of dialogs
// with & without captions under MSWindows, resizeable or not (but a
// resizeable dialog always has caption - otherwise it would look too
// strange)
- const wxChar *dlgTemplate;
- if ( style & wxRESIZE_BORDER )
- dlgTemplate = wxT("wxResizeableDialog");
- else if ( style & wxCAPTION )
- dlgTemplate = wxT("wxCaptionDialog");
- else
- dlgTemplate = wxT("wxNoCaptionDialog");
-
- return CreateDialog(dlgTemplate, title, pos, size);
+
+ // we need 3 additional WORDs for dialog menu, class and title (as we
+ // don't use DS_SETFONT we don't need the fourth WORD for the font)
+ static const int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3);
+ DLGTEMPLATE *dlgTemplate = (DLGTEMPLATE *)malloc(dlgsize);
+ memset(dlgTemplate, 0, dlgsize);
+
+ // these values are arbitrary, they won't be used normally anyhow
+ dlgTemplate->x = 34;
+ dlgTemplate->y = 22;
+ dlgTemplate->cx = 144;
+ dlgTemplate->cy = 75;
+
+ // reuse the code in MSWGetStyle() but correct the results slightly for
+ // the dialog
+ dlgTemplate->style = MSWGetStyle(style, NULL);
+
+ // all dialogs are popups
+ dlgTemplate->style |= WS_POPUP;
+
+ // force 3D-look if necessary, it looks impossibly ugly otherwise
+ if ( style & (wxRESIZE_BORDER | wxCAPTION) )
+ dlgTemplate->style |= DS_MODALFRAME;
+
+ bool ret = CreateDialog(dlgTemplate, title, pos, size);
+ free(dlgTemplate);
+
+ return ret;
}
else // !dialog
{
}
}
-// ----------------------------------------------------------------------------
-// wxTopLevelWindowMSW geometry
-// ----------------------------------------------------------------------------
-
-void wxTopLevelWindowMSW::DoSetClientSize(int width, int height)
-{
- HWND hWnd = GetHwnd();
-
- RECT rectClient;
- ::GetClientRect(hWnd, &rectClient);
-
- RECT rectTotal;
- ::GetWindowRect(hWnd, &rectTotal);
-
- // Find the difference between the entire window (title bar and all)
- // and the client area; add this to the new client size to move the
- // window
- width += rectTotal.right - rectTotal.left - rectClient.right;
- height += rectTotal.bottom - rectTotal.top - rectClient.bottom;
-
- // note that calling GetClientAreaOrigin() takes the toolbar into account
- wxPoint pt = GetClientAreaOrigin();
- width += pt.x;
- height += pt.y;
-
- if ( !::MoveWindow(hWnd, rectTotal.left, rectTotal.top,
- width, height, TRUE /* redraw */) )
- {
- wxLogLastError(_T("MoveWindow"));
- }
-
- wxSizeEvent event(wxSize(width, height), m_windowId);
- event.SetEventObject(this);
- (void)GetEventHandler()->ProcessEvent(event);
-}
-
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW showing
// ----------------------------------------------------------------------------
// enabling/disabling the close item from it also automatically
// disables/enables the close title bar button
- if ( !::EnableMenuItem(hmenu, SC_CLOSE,
- MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED)) )
+ if ( ::EnableMenuItem(hmenu, SC_CLOSE,
+ MF_BYCOMMAND |
+ (enable ? MF_ENABLED : MF_GRAYED)) == -1 )
{
wxLogLastError(_T("EnableMenuItem(SC_CLOSE)"));