break;
case wxWINDOW_VARIANT_SMALL:
- size *= 3;
- size /= 4;
+ size = wxRound(size * 3.0 / 4.0);
break;
case wxWINDOW_VARIANT_MINI:
- size *= 2;
- size /= 3;
+ size = wxRound(size * 2.0 / 3.0);
break;
case wxWINDOW_VARIANT_LARGE:
- size *= 5;
- size /= 4;
+ size = wxRound(size * 5.0 / 4.0);
break;
default:
if ( (constr->width.GetRelationship() != wxAsIs ) ||
(constr->height.GetRelationship() != wxAsIs) )
{
- SetSize(x, y, w, h);
+ // We really shouldn't set negative sizes for the windows so make
+ // them at least of 1*1 size
+ SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
}
else
{