]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/containr.h
dont use wxChar* arguments in wxHTML API
[wxWidgets.git] / include / wx / containr.h
index 99049e718c9ed9f018739fa8935d3f062417c30e..e738d679070cd0f79656d639821b8353ffa7c41f 100644 (file)
 #ifndef _WX_CONTAINR_H_
 #define _WX_CONTAINR_H_
 
 #ifndef _WX_CONTAINR_H_
 #define _WX_CONTAINR_H_
 
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-    #pragma interface "containr.h"
-#endif
+#include "wx/defs.h"
 
 
-class WXDLLEXPORT wxFocusEvent;
-class WXDLLEXPORT wxNavigationKeyEvent;
 class WXDLLEXPORT wxWindow;
 class WXDLLEXPORT wxWindowBase;
 
 /*
    Implementation note: wxControlContainer is not a real mix-in but rather
 class WXDLLEXPORT wxWindow;
 class WXDLLEXPORT wxWindowBase;
 
 /*
    Implementation note: wxControlContainer is not a real mix-in but rather
-   a class meant to be agregated with (and not inherited from). Although
+   a class meant to be aggregated with (and not inherited from). Although
    logically it should be a mix-in, doing it like this has no advantage from
    the point of view of the existing code but does have some problems (we'd
    need to play tricks with event handlers which may be difficult to do
    logically it should be a mix-in, doing it like this has no advantage from
    the point of view of the existing code but does have some problems (we'd
    need to play tricks with event handlers which may be difficult to do
@@ -32,46 +28,156 @@ class WXDLLEXPORT wxWindowBase;
  */
 
 // ----------------------------------------------------------------------------
  */
 
 // ----------------------------------------------------------------------------
-// wxControlContainer
+// wxControlContainerBase: common part used in both native and generic cases
 // ----------------------------------------------------------------------------
 
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxControlContainer
+class WXDLLEXPORT wxControlContainerBase
 {
 public:
 {
 public:
-    // ctors and such
-    wxControlContainer(wxWindow *winParent = NULL);
-    void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
+    // default ctor, SetContainerWindow() must be called later
+    wxControlContainerBase()
+    {
+        m_winParent = NULL;
+
+        // do accept focus initially, we'll stop doing it if/when any children
+        // are added
+        m_acceptsFocus = true;
+    }
+
+    void SetContainerWindow(wxWindow *winParent)
+    {
+        wxASSERT_MSG( !m_winParent, _T("shouldn't be called twice") );
+
+        m_winParent = winParent;
+    }
+
+    // should be called when we decide that we should [stop] accepting focus
+    void SetCanFocus(bool acceptsFocus);
+
+    // returns whether we should accept focus ourselves or not
+    bool AcceptsFocus() const { return m_acceptsFocus; }
+
+    // returns whether we or one of our children accepts focus: we always do
+    // because if we don't have any focusable children it probably means that
+    // we're not being used as a container at all (think of wxGrid or generic
+    // wxListCtrl) and so should get focus for ourselves
+    bool AcceptsFocusRecursively() const { return true; }
+
+    // call this when the number of children of the window changes
+    //
+    // note that we have any children, this panel (used just as container for
+    // them) shouldn't get focus for itself
+    void UpdateCanFocus() { SetCanFocus(!HasAnyFocusableChildren()); }
+
+protected:
+    // return true if we have any children accepting focus
+    bool HasAnyFocusableChildren() const;
+
+    // the parent window we manage the children for
+    wxWindow *m_winParent;
+
+private:
+    // value returned by AcceptsFocus(), should be changed using SetCanFocus()
+    // only
+    bool m_acceptsFocus;
+};
+
+// common part of WX_DECLARE_CONTROL_CONTAINER in the native and generic cases,
+// it should be used in the wxWindow-derived class declaration
+#define WX_DECLARE_CONTROL_CONTAINER_BASE()                                   \
+public:                                                                       \
+    virtual bool AcceptsFocus() const;                                        \
+    virtual bool AcceptsFocusRecursively() const;                             \
+    virtual void AddChild(wxWindowBase *child);                               \
+    virtual void RemoveChild(wxWindowBase *child);                            \
+    void SetFocusIgnoringChildren();                                          \
+    void AcceptFocus(bool acceptFocus)                                        \
+    {                                                                         \
+        m_container.SetCanFocus(acceptFocus);                                 \
+    }                                                                         \
+                                                                              \
+protected:                                                                    \
+    wxControlContainer m_container
+
+// this macro must be used in the derived class ctor
+#define WX_INIT_CONTROL_CONTAINER() \
+    m_container.SetContainerWindow(this)
+
+// common part of WX_DELEGATE_TO_CONTROL_CONTAINER in the native and generic
+// cases, must be used in the wxWindow-derived class implementation
+#define WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)            \
+    void classname::AddChild(wxWindowBase *child)                             \
+    {                                                                         \
+        basename::AddChild(child);                                            \
+                                                                              \
+        m_container.UpdateCanFocus();                                         \
+    }                                                                         \
+                                                                              \
+    bool classname::AcceptsFocusRecursively() const                           \
+    {                                                                         \
+        return m_container.AcceptsFocusRecursively();                         \
+    }                                                                         \
+                                                                              \
+    bool classname::AcceptsFocus() const                                      \
+    {                                                                         \
+        return m_container.AcceptsFocus();                                    \
+    }
+
+
+#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
 
 
-    // default item access: we have a permanent default item which is the one
-    // set by the user code but we may also have a temporary default item which
-    // would be chosen if the user pressed "Enter" now but the default action
-    // reverts to the "permanent" default as soon as this temporary default
-    // item lsoes focus
+// ----------------------------------------------------------------------------
+// wxControlContainer for native TAB navigation
+// ----------------------------------------------------------------------------
+
+// this must be a real class as we forward-declare it elsewhere
+class WXDLLEXPORT wxControlContainer : public wxControlContainerBase
+{
+};
+
+#define WX_EVENT_TABLE_CONTROL_CONTAINER(classname)
 
 
-    // get the default item, temporary or permanent
-    wxWindow *GetDefaultItem() const
-        { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
+#define WX_DECLARE_CONTROL_CONTAINER WX_DECLARE_CONTROL_CONTAINER_BASE
+
+#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename)                 \
+    WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)                \
+                                                                              \
+    void classname::RemoveChild(wxWindowBase *child)                          \
+    {                                                                         \
+        basename::RemoveChild(child);                                         \
+                                                                              \
+        m_container.UpdateCanFocus();                                         \
+    }                                                                         \
+                                                                              \
+    void classname::SetFocusIgnoringChildren()                                \
+    {                                                                         \
+        SetFocus();                                                           \
+    }
+
+#else // !wxHAS_NATIVE_TAB_TRAVERSAL
+
+class WXDLLEXPORT wxFocusEvent;
+class WXDLLEXPORT wxNavigationKeyEvent;
 
 
-    // set the permanent default item, return its old value
-    wxWindow *SetDefaultItem(wxWindow *win)
-        { wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
+// ----------------------------------------------------------------------------
+// wxControlContainer for TAB navigation implemented in wx itself
+// ----------------------------------------------------------------------------
 
 
-    // set a temporary default item, SetTmpDefaultItem(NULL) should be called
-    // soon after a call to SetTmpDefaultItem(window)
-    void SetTmpDefaultItem(wxWindow *win) { m_winTmpDefault = win; }
+class WXDLLEXPORT wxControlContainer : public wxControlContainerBase
+{
+public:
+    // default ctor, SetContainerWindow() must be called later
+    wxControlContainer();
 
     // the methods to be called from the window event handlers
     void HandleOnNavigationKey(wxNavigationKeyEvent& event);
     void HandleOnFocus(wxFocusEvent& event);
     void HandleOnWindowDestroy(wxWindowBase *child);
 
 
     // the methods to be called from the window event handlers
     void HandleOnNavigationKey(wxNavigationKeyEvent& event);
     void HandleOnFocus(wxFocusEvent& event);
     void HandleOnWindowDestroy(wxWindowBase *child);
 
-    // should be called from SetFocus(), returns FALSE if we did nothing with
+    // should be called from SetFocus(), returns false if we did nothing with
     // the focus and the default processing should take place
     bool DoSetFocus();
 
     // the focus and the default processing should take place
     bool DoSetFocus();
 
-    // can our child get the focus?
-    bool AcceptsFocus() const;
-
     // called from OnChildFocus() handler, i.e. when one of our (grand)
     // children gets the focus
     void SetLastFocus(wxWindow *win);
     // called from OnChildFocus() handler, i.e. when one of our (grand)
     // children gets the focus
     void SetLastFocus(wxWindow *win);
@@ -80,25 +186,16 @@ protected:
     // set the focus to the child which had it the last time
     bool SetFocusToChild();
 
     // set the focus to the child which had it the last time
     bool SetFocusToChild();
 
-    // the parent window we manage the children for
-    wxWindow *m_winParent;
-
     // the child which had the focus last time this panel was activated
     wxWindow *m_winLastFocused;
 
     // the child which had the focus last time this panel was activated
     wxWindow *m_winLastFocused;
 
-    // a default window (usually a button) or NULL
-    wxWindow *m_winDefault;
-
-    // a temporary override of m_winDefault, use the latter if NULL
-    wxWindow *m_winTmpDefault;
-
     // a guard against infinite recursion
     bool m_inSetFocus;
 
     DECLARE_NO_COPY_CLASS(wxControlContainer)
 };
 
     // a guard against infinite recursion
     bool m_inSetFocus;
 
     DECLARE_NO_COPY_CLASS(wxControlContainer)
 };
 
-// this function is for wxWindows internal use only
+// this function is for wxWidgets internal use only
 extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
 
 // ----------------------------------------------------------------------------
 extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
 
 // ----------------------------------------------------------------------------
@@ -107,20 +204,14 @@ extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
 // ----------------------------------------------------------------------------
 
 // declare the methods to be forwarded
 // ----------------------------------------------------------------------------
 
 // declare the methods to be forwarded
-#define WX_DECLARE_CONTROL_CONTAINER() \
-public: \
-    void OnNavigationKey(wxNavigationKeyEvent& event); \
-    void OnFocus(wxFocusEvent& event); \
-    virtual void OnChildFocus(wxChildFocusEvent& event); \
-    virtual void SetFocus(); \
-    virtual void RemoveChild(wxWindowBase *child); \
-    virtual wxWindow *GetDefaultItem() const; \
-    virtual wxWindow *SetDefaultItem(wxWindow *child); \
-    virtual void SetTmpDefaultItem(wxWindow *win); \
-    virtual bool AcceptsFocus() const; \
-\
-protected: \
-    wxControlContainer m_container
+#define WX_DECLARE_CONTROL_CONTAINER()                                        \
+    WX_DECLARE_CONTROL_CONTAINER_BASE();                                      \
+                                                                              \
+public:                                                                       \
+    void OnNavigationKey(wxNavigationKeyEvent& event);                        \
+    void OnFocus(wxFocusEvent& event);                                        \
+    virtual void OnChildFocus(wxChildFocusEvent& event);                      \
+    virtual void SetFocus()
 
 // implement the event table entries for wxControlContainer
 #define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
 
 // implement the event table entries for wxControlContainer
 #define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
@@ -129,53 +220,44 @@ protected: \
     EVT_NAVIGATION_KEY(classname::OnNavigationKey)
 
 // implement the methods forwarding to the wxControlContainer
     EVT_NAVIGATION_KEY(classname::OnNavigationKey)
 
 // implement the methods forwarding to the wxControlContainer
-#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname)  \
-wxWindow *classname::SetDefaultItem(wxWindow *child) \
-{ \
-    return m_container.SetDefaultItem(child); \
-} \
- \
-void classname::SetTmpDefaultItem(wxWindow *child) \
-{ \
-    m_container.SetTmpDefaultItem(child); \
-} \
- \
-wxWindow *classname::GetDefaultItem() const \
-{ \
-    return m_container.GetDefaultItem(); \
-} \
- \
-void classname::OnNavigationKey( wxNavigationKeyEvent& event ) \
-{ \
-    m_container.HandleOnNavigationKey(event); \
-} \
- \
-void classname::RemoveChild(wxWindowBase *child) \
-{ \
-    m_container.HandleOnWindowDestroy(child); \
- \
-    wxWindow::RemoveChild(child); \
-} \
- \
-void classname::SetFocus() \
-{ \
-    if ( !m_container.DoSetFocus() ) \
-        wxWindow::SetFocus(); \
-} \
- \
-void classname::OnChildFocus(wxChildFocusEvent& event) \
-{ \
-    m_container.SetLastFocus(event.GetWindow()); \
-} \
- \
-void classname::OnFocus(wxFocusEvent& event) \
-{ \
-    m_container.HandleOnFocus(event); \
-} \
-bool classname::AcceptsFocus() const \
-{ \
-    return m_container.AcceptsFocus(); \
-}
+#define WX_DELEGATE_TO_CONTROL_CONTAINER(classname, basename)                 \
+    WX_DELEGATE_TO_CONTROL_CONTAINER_BASE(classname, basename)                \
+                                                                              \
+    void classname::RemoveChild(wxWindowBase *child)                          \
+    {                                                                         \
+        m_container.HandleOnWindowDestroy(child);                             \
+                                                                              \
+        basename::RemoveChild(child);                                         \
+                                                                              \
+        m_container.UpdateCanFocus();                                         \
+    }                                                                         \
+                                                                              \
+    void classname::OnNavigationKey( wxNavigationKeyEvent& event )            \
+    {                                                                         \
+        m_container.HandleOnNavigationKey(event);                             \
+    }                                                                         \
+                                                                              \
+    void classname::SetFocus()                                                \
+    {                                                                         \
+        if ( !m_container.DoSetFocus() )                                      \
+            basename::SetFocus();                                             \
+    }                                                                         \
+                                                                              \
+    void classname::SetFocusIgnoringChildren()                                \
+    {                                                                         \
+        basename::SetFocus();                                                 \
+    }                                                                         \
+                                                                              \
+    void classname::OnChildFocus(wxChildFocusEvent& event)                    \
+    {                                                                         \
+        m_container.SetLastFocus(event.GetWindow());                          \
+    }                                                                         \
+                                                                              \
+    void classname::OnFocus(wxFocusEvent& event)                              \
+    {                                                                         \
+        m_container.HandleOnFocus(event);                                     \
+    } 
 
 
+#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
 
 #endif // _WX_CONTAINR_H_
 
 #endif // _WX_CONTAINR_H_