wxGauge* pGauge = (wxGauge *)::WinQueryWindowULong( hWnd
,QWL_USER
);
- wxWindowOS2* pWindow = NULL;
- MRESULT rc = (MRESULT)0;
- bool bProcessed = FALSE;
HPS hPS;
RECTL vRect;
RECTL vRect2;
+ RECTL vRect3;
double dPixelToRange = 0.0;
double dRange = 0.0;
,0L
,NULL
);
+ //
+ // Draw the guage box
+ //
+ LONG lColor = 0x00FFFFFF; // White
+ POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1};
+
+ ::GpiSetColor(hPS, lColor);
+ ::GpiMove(hPS, &vPoint);
+ vPoint.x = vRect.xRight - 1;
+ ::GpiLine(hPS, &vPoint);
+ vPoint.y = vRect.yTop - 1;
+ ::GpiLine(hPS, &vPoint);
+ lColor = 0x000C0C0C; // Darkish Grey to give depth feel
+ ::GpiSetColor(hPS, lColor);
+ vPoint.x = vRect.xLeft + 1;
+ ::GpiLine(hPS, &vPoint);
+ vPoint.y = vRect.yBottom + 1;
+ ::GpiLine(hPS, &vPoint);
+ vRect3.xLeft = vRect.xLeft + 2;
+ vRect3.xRight = vRect.xRight - 2;
+ vRect3.yTop = vRect.yTop - 2;
+ vRect3.yBottom = vRect.yBottom + 2;
+
if (pGauge->GetWindowStyleFlag() & wxGA_VERTICAL)
{
- dRange = (double)(vRect.yTop - vRect.yBottom);
+ dRange = (double)(vRect3.yTop - vRect3.yBottom);
dPixelToRange = dRange/(double)pGauge->GetRange();
vRect2.yTop = (int)(pGauge->GetValue() * dPixelToRange);
- vRect2.yBottom = vRect.yBottom;
- vRect2.xLeft = vRect.xLeft;
- vRect2.xRight = vRect.xRight;
- vRect.yBottom = vRect2.yTop;
- ::WinFillRect(hPS, &vRect, pGauge->GetBackgroundColour().GetPixel());
+ vRect2.yBottom = vRect3.yBottom;
+ vRect2.xLeft = vRect3.xLeft;
+ vRect2.xRight = vRect3.xRight;
+ vRect3.yBottom = vRect2.yTop;
+ if (vRect3.yBottom <= 1)
+ vRect3.yBottom = 2;
+ ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
}
else
{
- dRange = (double)(vRect.xRight - vRect.xLeft);
+ dRange = (double)(vRect3.xRight - vRect3.xLeft);
dPixelToRange = dRange/(double)pGauge->GetRange();
- vRect2.yTop = vRect.yTop;
- vRect2.yBottom = vRect.yBottom;
- vRect2.xLeft = vRect.xLeft;
+ vRect2.yTop = vRect3.yTop;
+ vRect2.yBottom = vRect3.yBottom;
+ vRect2.xLeft = vRect3.xLeft;
vRect2.xRight = (int)(pGauge->GetValue() * dPixelToRange);
- vRect.xLeft = vRect2.xRight;
- ::WinFillRect(hPS, &vRect, pGauge->GetBackgroundColour().GetPixel());
+ vRect3.xLeft = vRect2.xRight;
+ if (vRect3.xLeft <= 1)
+ vRect3.xLeft = 2;
+ ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
}
::WinEndPaint(hPS);
, const wxPoint& rPos
, const wxSize& rSize
, long lStyle
-#if wxUSE_VALIDATORS
, const wxValidator& rValidator
-#endif
, const wxString& rsName
)
{
#endif
if (pParent)
pParent->AddChild(this);
- SetBackgroundColour(pParent->GetBackgroundColour()) ;
- SetForegroundColour(pParent->GetForegroundColour()) ;
+ m_backgroundColour.Set(wxString("LIGHT GREY"));
+ m_foregroundColour.Set(wxString("NAVY"));
m_nRangeMax = nRange;
m_nGaugePos = 0;