// Created: 10/12/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#ifndef WX_PRECOMP
#include "wx/window.h"
- #include "wx/msw/private.h"
+ #include "wx/os2/private.h"
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
#if wxUSE_OWNER_DRAWN
+#include "wx/settings.h"
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
{
wxMemoryDC vDC;
- vDC.SetFont(GetFont());
wxString sStr = wxStripMenuCodes(m_strName);
+ //
+ // If we have a valid accel string, then pad out
+ // the menu string so that the menu and accel string are not
+ // placed on top of each other.
+ if (!m_strAccel.empty() )
+ {
+ sStr.Pad(sStr.Length()%8);
+ sStr += m_strAccel;
+ }
+ vDC.SetFont(GetFont());
vDC.GetTextExtent( sStr
,(long *)pWidth
,(long *)pHeight
);
+ if (!m_strAccel.IsEmpty())
+ {
+ //
+ // Measure the accelerator string, and add its width to
+ // the total item width, plus 16 (Accelerators are right justified,
+ // with the right edge of the text rectangle 16 pixels left of
+ // the right edge of the menu)
+ //
+ int nAccelWidth;
+ int nAccelHeight;
+
+ vDC.GetTextExtent( m_strAccel
+ ,&nAccelWidth
+ ,&nAccelHeight
+ );
+ *pWidth += nAccelWidth;
+ }
- (*pHeight) = (*pHeight) + 2;
- m_nHeight = *pHeight; // remember height for use in OnDrawItem
+ //
+ // Add space at the end of the menu for the submenu expansion arrow.
+ // This will also allow offsetting the accel string from the right edge
+ //
+ *pWidth = (size_t)(*pWidth + GetDefaultMarginWidth() * 1.5);
+
+ //
+ // JACS: items still look too tightly packed, so adding 5 pixels.
+ //
+ (*pHeight) += 5;
+
+ //
+ // Ray Gilbert's changes - Corrects the problem of a BMP
+ // being placed next to text in a menu item, and the BMP does
+ // not match the size expected by the system. This will
+ // resize the space so the BMP will fit. Without this, BMPs
+ // must be no larger or smaller than 16x16.
+ //
+ if (m_bmpChecked.Ok())
+ {
+ //
+ // Is BMP height larger then text height?
+ //
+ size_t nAdjustedHeight = m_bmpChecked.GetHeight() +
+ wxSystemSettings::GetMetric(wxSYS_EDGE_Y);
+ if (*pHeight < nAdjustedHeight)
+ *pHeight = nAdjustedHeight;
+
+ //
+ // Does BMP encroach on default check menu position?
+ //
+ size_t nAdjustedWidth = m_bmpChecked.GetWidth() +
+ (wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2);
+
+ //
+ // Do we need to widen margin to fit BMP?
+ //
+ if ((size_t)GetMarginWidth() < nAdjustedWidth)
+ SetMarginWidth(nAdjustedWidth);
+
+ //
+ // Add the size of the bitmap to our total size...
+ //
+ *pWidth += GetMarginWidth();
+ }
+
+ //
+ // Add the size of the bitmap to our total size - even if we don't have
+ // a bitmap we leave room for one...
+ //
+ *pWidth += GetMarginWidth();
+
+ //
+ // Make sure that this item is at least as
+ // tall as the user's system settings specify
+ //
+ if (*pHeight < m_nMinHeight)
+ *pHeight = m_nMinHeight;
+ m_nHeight = *pHeight; // remember height for use in OnDrawItem
return TRUE;
} // end of wxOwnerDrawn::OnMeasureItem
}
//
- // Base on the status of the menu item pick the right colors
+ // Based on the status of the menu item, pick the right colors
//
if (eStatus & wxODSelected)
{
- wxColour vCol2("WHITE");
+ wxColour vCol2(wxT("WHITE"));
vColBack.Set( (unsigned char)0
,(unsigned char)0
,(unsigned char)160
// Fall back to default colors if none explicitly specified
//
vRef = ::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWindows
+ ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWidgets
,0L
);
vColBack.Set( GetRValue(vRef)
//
// Unfortunately, unlike Win32, PM has no owner drawn specific text
// drawing methods like ::DrawState that can cleanly handle accel
- // pneumonics and deal, automatically, with various states, so we have
+ // mnemonics and deal, automatically, with various states, so we have
// to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
- // strings either. We cannot handle mneumonics either. We display
- // it, though, in hopes we can figure it out some day.
+ // strings either. We cannot handle mnemonics either. We display
+ // them, though, in the hope we can figure them out some day.
//
//
- // Display main text and accel text separately to allign better
+ // Display main text and accel text separately to align better
//
- wxString sTgt = "\t";
+ wxString sTgt = wxT("\t");
wxString sFullString = m_strName; // need to save the original text
wxString sAccel;
- size_t nIndex;
+ int nIndex;
size_t nWidth;
size_t nCharWidth;
size_t nHeight;
- bool bFoundMneumonic = FALSE;
+ bool bFoundMnemonic = FALSE;
bool bFoundAccel = FALSE;
//
}
//
- // Deal with the mneumonic character
+ // Deal with the mnemonic character
//
- sTgt = "~";
+ sTgt = wxT("~");
nIndex = sFullString.Find(sTgt.c_str());
if (nIndex != -1)
{
wxString sTmp = sFullString;
- bFoundMneumonic = TRUE;
+ bFoundMnemonic = TRUE;
sTmp.Remove(nIndex);
rDC.GetTextExtent( sTmp
,(long *)&nWidth
,(long *)&nHeight
);
- sTmp = sFullString[nIndex + 1];
+ sTmp = sFullString[(size_t)(nIndex + 1)];
rDC.GetTextExtent( sTmp
,(long *)&nCharWidth
,(long *)&nHeight
);
- sFullString.Replace(sTgt.c_str(), "", TRUE);
+ sFullString.Replace(sTgt.c_str(), wxEmptyString, TRUE);
}
//
,sFullString.length()
,(PCH)sFullString.c_str()
);
- if (bFoundMneumonic)
+ if (bFoundMnemonic)
{
//
- // Underline the mneumonic -- still won't work, but at least it "looks" right
+ // Underline the mnemonic -- still won't work, but at least it "looks" right
//
wxPen vPen;
POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
//
wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
- //
- //MT: blit with mask enabled.
- //
+ int nHeightDiff = m_nHeight - nBmpHeight;
+
rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
- ,rRect.y + (m_nHeight - nBmpHeight) /2
+ ,rRect.y + nHeightDiff / 2
,nBmpWidth
,nBmpHeight
,&vDCMem
if (eStatus & wxODSelected)
{
- RECT vRectBmp = { rRect.x
- ,rRect.y
- ,rRect.x + GetMarginWidth()
- ,rRect.y + m_nHeight
- };
POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};