// wxSashWindow allows any of its edges to have a sash which can be dragged
// to resize the window. The actual content window will be created as a child
// of wxSashWindow.
// wxSashWindow allows any of its edges to have a sash which can be dragged
// to resize the window. The actual content window will be created as a child
// of wxSashWindow.
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxString& name = wxPySashNameStr);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxString& name = wxPySashNameStr);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxString& name = wxPySashLayoutNameStr);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxString& name = wxPySashLayoutNameStr);
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxCLIP_CHILDREN | wxSW_3D,