// wxObject::delete *IF* WXDEBUG is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
-#define USE_WXDEBUG_CONTEXT 1
+#define USE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If WXDEBUG is not defined, will still use
#define USE_ODBC 1
// Define 1 to use ODBC classes
-#define USE_ODBC_IN_MSW_ONLY 1
-
-#if USE_ODBC && USE_ODBC_IN_MSW_ONLY
-#undef USE_ODBC
-#define USE_ODBC 0
-#endif
-
#define USE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,