+ CoordType
+ oldHeight = m_Height;
+ CoordType
+ topHeight, bottomHeight; // above and below baseline
+ CoordType
+ objHeight = 0,
+ objTopHeight, objBottomHeight;
+ CoordType
+ len, count = 0;
+ m_Height = 0; m_BaseLine = 0;
+ m_Width = 0;
+ topHeight = 0; bottomHeight = 0;
+ wxPoint size;
+ bool cursorFound = false;
+
+ if(cursorPos)
+ {
+ *cursorPos = m_Position;
+ if(cursorSize) *cursorSize = wxPoint(0,0);
+ }
+
+ for(i = m_ObjectList.begin(); i != NULLIT; i++)
+ {
+ (**i).Layout(dc);
+ size = (**i).GetSize(&objTopHeight, &objBottomHeight);
+
+ if(cursorPos && ! cursorFound)
+ { // we need to check whether the text cursor is here
+ len = (**i).GetLength();
+ if(count <= cx && count+len > cx)
+ {
+ if((**i).GetType() == WXLO_TYPE_TEXT)
+ {
+ len = cx - count; // pos in object
+ CoordType width, height, descent;
+ dc.GetTextExtent((*(wxLayoutObjectText*)*i).GetText().substr(0,len),
+ &width, &height, &descent);
+ cursorPos->x += width;
+ cursorPos->y = m_Position.y;
+ wxString str;
+ if(len < (**i).GetLength())
+ str = (*(wxLayoutObjectText*)*i).GetText().substr(len,1);
+ else
+ str = WXLO_CURSORCHAR;
+ dc.GetTextExtent(str, &width, &height, &descent);
+ wxASSERT(cursorSize);
+ // Just in case some joker inserted an empty string object:
+ if(width == 0) width = WXLO_MINIMUM_CURSOR_WIDTH;
+ if(height == 0) height = objHeight;
+ cursorSize->x = width;
+ cursorSize->y = height;
+ cursorFound = true; // no more checks
+ }
+ else
+ { // on some other object
+ CoordType top, bottom; // unused
+ *cursorSize = (**i).GetSize(&top,&bottom);
+ cursorPos->y = m_Position.y;
+ cursorFound = true; // no more checks
+ }
+ }
+ else
+ {
+ count += len;
+ cursorPos->x += (**i).GetWidth();
+ }
+ } // cursor finding
+ objHeight = size.y;
+ m_Width += size.x;
+ if(objHeight > m_Height) m_Height = objHeight;
+ if(objTopHeight > topHeight) topHeight = objTopHeight;
+ if(objBottomHeight > bottomHeight) bottomHeight = objBottomHeight;
+ }
+ if(topHeight + bottomHeight > m_Height) m_Height =
+ topHeight+bottomHeight;
+ m_BaseLine = topHeight;
+
+ if(m_Height == 0)