#include <string.h>
#include <math.h>
-#include <fstream.h>
-#if USE_COMMON_DIALOGS
+#if wxUSE_COMMON_DIALOGS
#include <commdlg.h>
#endif
CalcBoundingBox(x2, y2);
}
-void wxDC::DrawArc(long x1,long y1,long x2,long y2,double xc,double yc)
+void wxDC::DrawArc(long x1,long y1,long x2,long y2, long xc, long yc)
{
double dx = xc-x1 ;
double dy = yc-y1 ;
long yyy2 = (long) (yyc+ray);
if (m_brush.Ok() && m_brush.GetStyle() !=wxTRANSPARENT)
{
- Pie((HDC) m_hDC,xxx1,yyy1,xxx2,yyy2,
+ // Have to add 1 to bottom-right corner of rectangle
+ // to make semi-circles look right (crooked line otherwise).
+ // Unfortunately this is not a reliable method, depends
+ // on the size of shape.
+ // TODO: figure out why this happens!
+ Pie((HDC) m_hDC,xxx1,yyy1,xxx2+1,yyy2+1,
xx1,yy1,xx2,yy2) ;
}
else
wxDebugMsg("wxDC::SetFont: Selecting HFONT %X\n", m_font.GetResourceHandle());
#endif
HFONT f = (HFONT) ::SelectObject((HDC) m_hDC, (HFONT) m_font.GetResourceHandle());
+ if (f == NULL)
+ {
+ wxDebugMsg("::SelectObject failed in wxDC::SetFont.");
+ }
if (!m_oldFont)
m_oldFont = (WXHFONT) f;
}
void wxDC::DrawText(const wxString& text, long x, long y, bool use16bit)
{
+ // Should be unnecessary: SetFont should have done this already.
+#if 0
if (m_font.Ok() && m_font.GetResourceHandle())
{
#if WXDEBUG > 1
if (!m_oldFont)
m_oldFont = (WXHFONT) f;
}
+#endif
if (m_textForegroundColour.Ok())
SetTextColor((HDC) m_hDC, m_textForegroundColour.GetPixel() ) ;
if (!this->IsKindOf(CLASSINFO(wxPrinterDC)))
return TRUE;
- bool flag = FALSE;
-
DOCINFO docinfo;
docinfo.cbSize = sizeof(DOCINFO);
docinfo.lpszDocName = (const char *)message;
- docinfo.lpszOutput = (const char *)m_filename;
+
+ if (m_filename.IsEmpty())
+ docinfo.lpszOutput = NULL;
+ else
+ docinfo.lpszOutput = (const char *)m_filename;
+
#if defined(__WIN95__)
docinfo.lpszDatatype = NULL;
docinfo.fwType = 0;
#endif
- if (m_hDC) flag = (SP_ERROR !=
+ if (!m_hDC)
+ return FALSE;
+
+ int ret =
#ifndef __WIN32__
- ::StartDoc((HDC) m_hDC, &docinfo));
+ ::StartDoc((HDC) m_hDC, &docinfo);
#else
#ifdef UNICODE
- ::StartDocW((HDC) m_hDC, &docinfo));
+ ::StartDocW((HDC) m_hDC, &docinfo);
#else
- ::StartDocA((HDC) m_hDC, &docinfo));
+ ::StartDocA((HDC) m_hDC, &docinfo);
#endif
#endif
- else flag = FALSE;
-
- return flag;
+ if (ret <= 0)
+ {
+ DWORD lastError = GetLastError();
+ wxDebugMsg("wxDC::StartDoc failed with error: %d\n", lastError);
+ }
+ return (ret > 0);
}
void wxDC::EndDoc(void)
GetTextExtentPoint((HDC) m_hDC, (char *)(const char *) string, strlen((char *)(const char *) string), &sizeRect);
GetTextMetrics((HDC) m_hDC, &tm);
- *x = XDEV2LOGREL(sizeRect.cx);
- *y = YDEV2LOGREL(sizeRect.cy);
+ if (x) *x = XDEV2LOGREL(sizeRect.cx);
+ if (y) *y = YDEV2LOGREL(sizeRect.cy);
if (descent) *descent = tm.tmDescent;
if (externalLeading) *externalLeading = tm.tmExternalLeading;
}
::SelectObject(dc_mask, 0);
::DeleteDC(dc_mask);
#endif
- // New code from Chris Breeze, 8/5/98
-
- // create a temp buffer bitmap and DCs to access it and the mask
- HDC dc_mask = ::CreateCompatibleDC((HDC) source->m_hDC);
- HDC dc_buffer = ::CreateCompatibleDC((HDC) m_hDC);
- HBITMAP buffer_bmap = ::CreateCompatibleBitmap((HDC) m_hDC, width, height);
- ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
- ::SelectObject(dc_buffer, buffer_bmap);
-
- // copy dest to buffer
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- (HDC) m_hDC, xdest1, ydest1, SRCCOPY);
-
- // copy src to buffer using selected raster op
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- (HDC) source->m_hDC, xsrc1, ysrc1, dwRop);
-
- // set masked area in buffer to BLACK (pixel value 0)
- COLORREF prevBkCol = ::SetBkColor((HDC) m_hDC, RGB(255, 255, 255));
- COLORREF prevCol = ::SetTextColor((HDC) m_hDC, RGB(0, 0, 0));
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- dc_mask, xsrc1, ysrc1, SRCAND);
-
- // set unmasked area in dest to BLACK
- ::SetBkColor((HDC) m_hDC, RGB(0, 0, 0));
- ::SetTextColor((HDC) m_hDC, RGB(255, 255, 255));
- ::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- dc_mask, xsrc1, ysrc1, SRCAND);
- ::SetBkColor((HDC) m_hDC, prevBkCol); // restore colours to original values
- ::SetTextColor((HDC) m_hDC, prevCol);
-
- // OR buffer to dest
- success = (::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- dc_buffer, 0, 0, SRCPAINT) != 0);
-
- // tidy up temporary DCs and bitmap
- ::SelectObject(dc_mask, 0);
- ::DeleteDC(dc_mask);
- ::SelectObject(dc_buffer, 0);
- ::DeleteDC(dc_buffer);
- ::DeleteObject(buffer_bmap);
- }
+ // New code from Chris Breeze, 15/7/98
+ // Blit bitmap with mask
+
+ if (IsKindOf(CLASSINFO(wxPrinterDC)))
+ {
+ // If we are printing source colours are screen colours
+ // not printer colours and so we need copy the bitmap
+ // pixel by pixel.
+ RECT rect;
+ HDC dc_mask = ::CreateCompatibleDC((HDC) source->m_hDC);
+ HDC dc_src = (HDC) source->m_hDC;
+
+ ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
+ for (int x = 0; x < width; x++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ COLORREF cref = ::GetPixel(dc_mask, x, y);
+ if (cref)
+ {
+ HBRUSH brush = ::CreateSolidBrush(::GetPixel(dc_src, x, y));
+ rect.left = xdest1 + x; rect.right = rect.left + 1;
+ rect.top = ydest1 + y; rect.bottom = rect.top + 1;
+ ::FillRect((HDC) m_hDC, &rect, brush);
+ ::DeleteObject(brush);
+ }
+ }
+ }
+ ::SelectObject(dc_mask, 0);
+ ::DeleteDC(dc_mask);
+ }
+ else
+ {
+ // create a temp buffer bitmap and DCs to access it and the mask
+ HDC dc_mask = ::CreateCompatibleDC((HDC) source->m_hDC);
+ HDC dc_buffer = ::CreateCompatibleDC((HDC) m_hDC);
+ HBITMAP buffer_bmap = ::CreateCompatibleBitmap((HDC) m_hDC, width, height);
+ ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
+ ::SelectObject(dc_buffer, buffer_bmap);
+
+ // copy dest to buffer
+ ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
+ (HDC) m_hDC, xdest1, ydest1, SRCCOPY);
+
+ // copy src to buffer using selected raster op
+ ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
+ (HDC) source->m_hDC, xsrc1, ysrc1, dwRop);
+
+ // set masked area in buffer to BLACK (pixel value 0)
+ COLORREF prevBkCol = ::SetBkColor((HDC) m_hDC, RGB(255, 255, 255));
+ COLORREF prevCol = ::SetTextColor((HDC) m_hDC, RGB(0, 0, 0));
+ ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
+ dc_mask, xsrc1, ysrc1, SRCAND);
+
+ // set unmasked area in dest to BLACK
+ ::SetBkColor((HDC) m_hDC, RGB(0, 0, 0));
+ ::SetTextColor((HDC) m_hDC, RGB(255, 255, 255));
+ ::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
+ dc_mask, xsrc1, ysrc1, SRCAND);
+ ::SetBkColor((HDC) m_hDC, prevBkCol); // restore colours to original values
+ ::SetTextColor((HDC) m_hDC, prevCol);
+
+ // OR buffer to dest
+ success = (::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
+ dc_buffer, 0, 0, SRCPAINT) != 0);
+
+ // tidy up temporary DCs and bitmap
+ ::SelectObject(dc_mask, 0);
+ ::DeleteDC(dc_mask);
+ ::SelectObject(dc_buffer, 0);
+ ::DeleteDC(dc_buffer);
+ ::DeleteObject(buffer_bmap);
+ }
+ }
}
else
{
+ if (IsKindOf(CLASSINFO(wxPrinterDC)))
+ {
+ // If we are printing source colours are screen colours
+ // not printer colours and so we need copy the bitmap
+ // pixel by pixel.
+ HDC dc_src = (HDC) source->m_hDC;
+ RECT rect;
+ for (int x = 0; x < width; x++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ HBRUSH brush = ::CreateSolidBrush(::GetPixel(dc_src, x, y));
+ rect.left = xdest1 + x; rect.right = rect.left + 1;
+ rect.top = ydest1 + y; rect.bottom = rect.top + 1;
+ ::FillRect((HDC) m_hDC, &rect, brush);
+ ::DeleteObject(brush);
+ }
+ }
+ }
+ else
+ {
success = (BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height, (HDC) source->m_hDC,
xsrc1, ysrc1, dwRop) != 0);
+ }
}
::SetTextColor((HDC)m_hDC, old_textground);
::SetBkColor((HDC)m_hDC, old_background);
*height = h;
}
-#if USE_SPLINES
-#include "xfspline.inc"
-#endif // USE_SPLINES
-
void wxDC::DrawPolygon(wxList *list, long xoffset, long yoffset,int fillStyle)
{
int n = list->Number();
m_textBackgroundColour = colour;
}
-#if USE_SPLINES
-// Make a 3-point spline
-void wxDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
-{
- wxList *point_list = new wxList;
-
- wxPoint *point1 = new wxPoint;
- point1->x = x1; point1->y = y1;
- point_list->Append((wxObject*)point1);
-
- wxPoint *point2 = new wxPoint;
- point2->x = x2; point2->y = y2;
- point_list->Append((wxObject*)point2);
-
- wxPoint *point3 = new wxPoint;
- point3->x = x3; point3->y = y3;
- point_list->Append((wxObject*)point3);
-
- DrawSpline(point_list);
-
- for(wxNode *node = point_list->First(); node; node = node->Next()) {
- wxPoint *p = (wxPoint *)node->Data();
- delete p;
- }
- delete point_list;
-}
-#endif
-
// For use by wxWindows only, unless custom units are required.
void wxDC::SetLogicalScale(double x, double y)
{
}
#endif
+int wxDC::GetDepth(void) const
+{
+ return (int) ::GetDeviceCaps((HDC) m_hDC,BITSPIXEL);
+}
+
+#if wxUSE_SPLINES
+
+// Make a 3-point spline
+void wxDC::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
+{
+ wxList *point_list = new wxList;
+
+ wxPoint *point1 = new wxPoint;
+ point1->x = x1; point1->y = y1;
+ point_list->Append((wxObject*)point1);
+
+ wxPoint *point2 = new wxPoint;
+ point2->x = x2; point2->y = y2;
+ point_list->Append((wxObject*)point2);
+
+ wxPoint *point3 = new wxPoint;
+ point3->x = x3; point3->y = y3;
+ point_list->Append((wxObject*)point3);
+
+ DrawSpline(point_list);
+
+ for(wxNode *node = point_list->First(); node; node = node->Next()) {
+ wxPoint *p = (wxPoint *)node->Data();
+ delete p;
+ }
+ delete point_list;
+}
+
+////#define wx_round(a) (int)((a)+.5)
+//#define wx_round(a) (a)
+
+class wxSpline: public wxObject
+{
+ public:
+ int type;
+ wxList *points;
+
+ wxSpline(wxList *list);
+ void DeletePoints(void);
+
+ // Doesn't delete points
+ ~wxSpline(void);
+};
+
+void wxDC::DrawSpline(int n, wxPoint points[])
+{
+ wxList list;
+ int i;
+ for (i =0; i < n; i++)
+ list.Append((wxObject*)&points[i]);
+ DrawSpline((wxList *)&list);
+}
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline);
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2,
+ double a3, double b3, double a4, double b4);
+void wx_clear_stack(void);
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
+ double *y3, double *x4, double *y4);
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
+ double x4, double y4);
+static bool wx_spline_add_point(double x, double y);
+static void wx_spline_draw_point_array(wxDC *dc);
+wxSpline *wx_make_spline(int x1, int y1, int x2, int y2, int x3, int y3);
+
+void wxDC::DrawSpline(wxList *list)
+{
+ wxSpline spline(list);
+
+ wx_draw_open_spline(this, &spline);
+}
+
+
+wxList wx_spline_point_list;
+
+void wx_draw_open_spline(wxDC *dc, wxSpline *spline)
+{
+ wxPoint *p;
+ double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
+ double x1, y1, x2, y2;
+
+ wxNode *node = spline->points->First();
+ p = (wxPoint *)node->Data();
+
+ x1 = p->x;
+ y1 = p->y;
+
+ node = node->Next();
+ p = (wxPoint *)node->Data();
+
+ x2 = p->x;
+ y2 = p->y;
+ cx1 = (double)((x1 + x2) / 2);
+ cy1 = (double)((y1 + y2) / 2);
+ cx2 = (double)((cx1 + x2) / 2);
+ cy2 = (double)((cy1 + y2) / 2);
+
+ wx_spline_add_point(x1, y1);
+
+ while ((node = node->Next()) != NULL)
+ {
+ p = (wxPoint *)node->Data();
+ x1 = x2;
+ y1 = y2;
+ x2 = p->x;
+ y2 = p->y;
+ cx4 = (double)(x1 + x2) / 2;
+ cy4 = (double)(y1 + y2) / 2;
+ cx3 = (double)(x1 + cx4) / 2;
+ cy3 = (double)(y1 + cy4) / 2;
+
+ wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
+
+ cx1 = cx4;
+ cy1 = cy4;
+ cx2 = (double)(cx1 + x2) / 2;
+ cy2 = (double)(cy1 + y2) / 2;
+ }
+
+ wx_spline_add_point((double)wx_round(cx1), (double)wx_round(cy1));
+ wx_spline_add_point(x2, y2);
+
+ wx_spline_draw_point_array(dc);
+
+}
+
+/********************* CURVES FOR SPLINES *****************************
+
+ The following spline drawing routine is from
+
+ "An Algorithm for High-Speed Curve Generation"
+ by George Merrill Chaikin,
+ Computer Graphics and Image Processing, 3, Academic Press,
+ 1974, 346-349.
+
+ and
+
+ "On Chaikin's Algorithm" by R. F. Riesenfeld,
+ Computer Graphics and Image Processing, 4, Academic Press,
+ 1975, 304-310.
+
+***********************************************************************/
+
+#define half(z1, z2) ((z1+z2)/2.0)
+#define THRESHOLD 5
+
+/* iterative version */
+
+void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
+ double b4)
+{
+ register double xmid, ymid;
+ double x1, y1, x2, y2, x3, y3, x4, y4;
+
+ wx_clear_stack();
+ wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
+
+ while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
+ xmid = (double)half(x2, x3);
+ ymid = (double)half(y2, y3);
+ if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
+ fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
+ wx_spline_add_point((double)wx_round(x1), (double)wx_round(y1));
+ wx_spline_add_point((double)wx_round(xmid), (double)wx_round(ymid));
+ } else {
+ wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
+ (double)half(x3, x4), (double)half(y3, y4), x4, y4);
+ wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
+ (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
+ }
+ }
+}
+
+
+/* utilities used by spline drawing routines */
+
+
+typedef struct wx_spline_stack_struct {
+ double x1, y1, x2, y2, x3, y3, x4, y4;
+}
+ Stack;
+
+#define SPLINE_STACK_DEPTH 20
+static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
+static Stack *wx_stack_top;
+static int wx_stack_count;
+
+void wx_clear_stack(void)
+{
+ wx_stack_top = wx_spline_stack;
+ wx_stack_count = 0;
+}
+
+void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
+{
+ wx_stack_top->x1 = x1;
+ wx_stack_top->y1 = y1;
+ wx_stack_top->x2 = x2;
+ wx_stack_top->y2 = y2;
+ wx_stack_top->x3 = x3;
+ wx_stack_top->y3 = y3;
+ wx_stack_top->x4 = x4;
+ wx_stack_top->y4 = y4;
+ wx_stack_top++;
+ wx_stack_count++;
+}
+
+int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
+ double *x3, double *y3, double *x4, double *y4)
+{
+ if (wx_stack_count == 0)
+ return (0);
+ wx_stack_top--;
+ wx_stack_count--;
+ *x1 = wx_stack_top->x1;
+ *y1 = wx_stack_top->y1;
+ *x2 = wx_stack_top->x2;
+ *y2 = wx_stack_top->y2;
+ *x3 = wx_stack_top->x3;
+ *y3 = wx_stack_top->y3;
+ *x4 = wx_stack_top->x4;
+ *y4 = wx_stack_top->y4;
+ return (1);
+}
+
+static bool wx_spline_add_point(double x, double y)
+{
+ wxPoint *point = new wxPoint ;
+ point->x = (int) x;
+ point->y = (int) y;
+ wx_spline_point_list.Append((wxObject*)point);
+ return TRUE;
+}
+
+static void wx_spline_draw_point_array(wxDC *dc)
+{
+ dc->DrawLines(&wx_spline_point_list, (double)0.0, (double)0.0);
+ wxNode *node = wx_spline_point_list.First();
+ while (node)
+ {
+ wxPoint *point = (wxPoint *)node->Data();
+ delete point;
+ delete node;
+ node = wx_spline_point_list.First();
+ }
+}
+
+wxSpline::wxSpline(wxList *list)
+{
+ points = list;
+}
+
+wxSpline::~wxSpline(void)
+{
+}
+
+void wxSpline::DeletePoints(void)
+{
+ for(wxNode *node = points->First(); node; node = points->First())
+ {
+ wxPoint *point = (wxPoint *)node->Data();
+ delete point;
+ delete node;
+ }
+ delete points;
+}
+
+
+#endif // wxUSE_SPLINES
+