#endif
#include "wx/msw/private.h"
-#include "assert.h"
+#include <assert.h>
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
-#if USE_PORTABLE_FONTS_IN_MSW
+#if wxUSE_PORTABLE_FONTS_IN_MSW
IMPLEMENT_DYNAMIC_CLASS(wxFontNameDirectory, wxObject)
#endif
m_hFont = 0;
}
+wxFontRefData::wxFontRefData(const wxFontRefData& data)
+{
+ m_style = data.m_style;
+ m_temporary = FALSE;
+ m_pointSize = data.m_pointSize;
+ m_family = data.m_family;
+ m_fontId = data.m_fontId;
+ m_style = data.m_style;
+ m_weight = data.m_weight;
+ m_underlined = data.m_underlined;
+ m_faceName = data.m_faceName;
+ m_hFont = 0;
+}
+
wxFontRefData::~wxFontRefData(void)
{
if ( m_hFont )
/* Constructor for a font. Note that the real construction is done
* in wxDC::SetFont, when information is available about scaling etc.
*/
-wxFont::wxFont(int PointSize, int Family, int Style, int Weight, bool Underlined, const wxString& Face)
+wxFont::wxFont(int pointSize, int family, int style, int weight, bool underlined, const wxString& faceName)
{
- Create(PointSize, Family, Style, Weight, Underlined, Face);
+ Create(pointSize, family, style, weight, underlined, faceName);
if ( wxTheFontList )
wxTheFontList->Append(this);
}
-bool wxFont::Create(int PointSize, int Family, int Style, int Weight, bool Underlined, const wxString& Face)
+bool wxFont::Create(int pointSize, int family, int style, int weight, bool underlined, const wxString& faceName)
{
UnRef();
m_refData = new wxFontRefData;
- M_FONTDATA->m_family = Family;
- M_FONTDATA->m_style = Style;
- M_FONTDATA->m_weight = Weight;
- M_FONTDATA->m_pointSize = PointSize;
- M_FONTDATA->m_underlined = Underlined;
- M_FONTDATA->m_faceName = Face;
- M_FONTDATA->m_temporary = FALSE;
- M_FONTDATA->m_hFont = 0;
+ M_FONTDATA->m_family = family;
+ M_FONTDATA->m_style = style;
+ M_FONTDATA->m_weight = weight;
+ M_FONTDATA->m_pointSize = pointSize;
+ M_FONTDATA->m_underlined = underlined;
+ M_FONTDATA->m_faceName = faceName;
RealizeResource();
else if (M_FONTDATA->m_weight == wxBOLD)
ff_weight = FW_BOLD;
-#if defined(__X__) || (defined(__WINDOWS__) && USE_PORTABLE_FONTS_IN_MSW)
- ff_face = wxTheFontNameDirectory.GetScreenName(M_FONTDATA->m_family, M_FONTDATA->m_weight, M_FONTDATA->m_style);
-#else
- ff_face = M_FONTDATA->m_faceName;
- if ( ff_face.IsNull() )
- ff_face = "";
-#endif
+ const char* pzFace = (const char*) ff_face;
+ if (!M_FONTDATA->m_faceName.IsNull())
+ pzFace = (const char*) M_FONTDATA->m_faceName ;
/* Always calculate fonts using the screen DC (is this the best strategy?)
* There may be confusion if a font is selected into a printer
M_FONTDATA->m_hFont = (WXHFONT) CreateFont(nHeight, 0, 0, 0,ff_weight,ff_italic,(BYTE)ff_underline,
0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
- PROOF_QUALITY, DEFAULT_PITCH | ff_family, (ff_face == "" ? NULL : (const char *)ff_face));
+ PROOF_QUALITY, DEFAULT_PITCH | ff_family, pzFace);
#ifdef WXDEBUG_CREATE
if (m_hFont==NULL) wxError("Cannot create font","Internal Error") ;
#endif
return FALSE;
}
-/*
-bool wxFont::UseResource(void)
-{
- IncrementResourceUsage();
- return TRUE;
-}
-
-bool wxFont::ReleaseResource(void)
-{
- DecrementResourceUsage();
- return TRUE;
-}
-*/
-
-WXHANDLE wxFont::GetResourceHandle(void)
+WXHANDLE wxFont::GetResourceHandle()
{
if ( !M_FONTDATA )
return 0;
return (WXHANDLE)M_FONTDATA->m_hFont ;
}
-bool wxFont::IsFree(void)
+bool wxFont::IsFree()
{
return (M_FONTDATA && (M_FONTDATA->m_hFont == 0));
}
+void wxFont::Unshare()
+{
+ // Don't change shared data
+ if (!m_refData)
+ {
+ m_refData = new wxFontRefData();
+ }
+ else
+ {
+ wxFontRefData* ref = new wxFontRefData(*(wxFontRefData*)m_refData);
+ UnRef();
+ m_refData = ref;
+ }
+}
+
void wxFont::SetPointSize(int pointSize)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_pointSize = pointSize;
+
+ RealizeResource();
}
void wxFont::SetFamily(int family)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_family = family;
+
+ RealizeResource();
}
void wxFont::SetStyle(int style)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_style = style;
+
+ RealizeResource();
}
void wxFont::SetWeight(int weight)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_weight = weight;
+
+ RealizeResource();
}
void wxFont::SetFaceName(const wxString& faceName)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_faceName = faceName;
+
+ RealizeResource();
}
void wxFont::SetUnderlined(bool underlined)
{
- if ( !m_refData )
- m_refData = new wxFontRefData;
+ Unshare();
+
M_FONTDATA->m_underlined = underlined;
+
+ RealizeResource();
}
wxString wxFont::GetFamilyString(void) const
return fam;
}
-/* New font system */
wxString wxFont::GetFaceName(void) const
{
wxString str("");