class MyScrolledWindow: public wxScrolledWindow
{
public:
- MyScrolledWindow() {}
+ MyScrolledWindow(){};
MyScrolledWindow( wxWindow *parent, wxWindowID id, const wxPoint &pos, const wxSize &size );
- ~MyScrolledWindow();
+ ~MyScrolledWindow(){};
void OnPaint( wxPaintEvent &event );
-
+ void OnSize( wxSizeEvent &event );
private:
MyCanvas *m_canvas;
class MyCanvas: public wxPanel
{
public:
- MyCanvas() {}
+ MyCanvas(){};
MyCanvas( wxScrolledWindow *parent, MyTopLabels *top, MyRightLabels *right,
wxWindowID id, const wxPoint &pos, const wxSize &size );
- ~MyCanvas();
+ ~MyCanvas(){};
void OnPaint( wxPaintEvent &event );
void ScrollWindow( int dx, int dy, const wxRect *rect );
IMPLEMENT_DYNAMIC_CLASS(MyScrolledWindow, wxScrolledWindow)
BEGIN_EVENT_TABLE(MyScrolledWindow, wxScrolledWindow)
- EVT_PAINT( MyScrolledWindow::OnPaint)
+ EVT_PAINT( MyScrolledWindow::OnPaint)
+ EVT_SIZE( MyScrolledWindow::OnSize)
END_EVENT_TABLE()
MyScrolledWindow::MyScrolledWindow( wxWindow *parent, wxWindowID id,
SetSizer( mainsizer );
}
-MyScrolledWindow::~MyScrolledWindow()
+void MyScrolledWindow::OnSize( wxSizeEvent &WXUNUSED(event) )
{
+ // We need to override OnSize so that our scrolled
+ // window a) does call Layout() to use sizers for
+ // positioning the controls but b) does not query
+ // the sizer for their size and use that for setting
+ // the scrollable area as set that ourselves by
+ // calling SetScrollbar() further down.
+
+ Layout();
+
+ AdjustScrollbars();
}
void MyScrolledWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
SetCursor( wxCursor( wxCURSOR_IBEAM ) );
}
-MyCanvas::~MyCanvas()
-{
-}
-
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
wxPaintDC dc( this );
// MyFrame
-const int ID_QUIT = 108;
+const int ID_QUIT = wxID_EXIT;
const int ID_FULL = 109;
-const int ID_ABOUT = 110;
+const int ID_ABOUT = wxID_ABOUT;
IMPLEMENT_DYNAMIC_CLASS( MyFrame, wxFrame )