#include "wx/defs.h"
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
#include "wx/beforestd.h"
#include <vector>
#include <algorithm>
// you cast "SomeArray *" as "BaseArray *" and then delete it)
// ----------------------------------------------------------------------------
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
template<class T>
-class WXDLLIMPEXP_BASE wxArray_SortFunction
+class wxArray_SortFunction
{
public:
typedef int (wxCMPFUNC_CONV *CMPFUNC)(T* pItem1, T* pItem2);
};
template<class T, typename F>
-class WXDLLIMPEXP_BASE wxSortedArray_SortFunction
+class wxSortedArray_SortFunction
{
public:
typedef F CMPFUNC;
e = rend(); \
for ( const_reverse_iterator i = b; i != e; ++i ) \
if ( *i == item ) \
- return (int)(i - b); \
+ return (int)(e - i - 1); \
} \
else \
{ \
} \
}
-#else // if !wxUSE_STL
+#else // if !wxUSE_STD_CONTAINERS
#define _WX_DECLARE_BASEARRAY(T, name, classexp) \
classexp name \
{ \
- typedef CMPFUNC SCMPFUNC; /* for compatibility wuth wxUSE_STL */ \
+ typedef CMPFUNC SCMPFUNC; /* for compatibility wuth wxUSE_STD_CONTAINERS */ \
public: \
name(); \
name(const name& array); \
\
void swap(name& other) \
{ \
- const size_t savedSize = m_nSize; \
- const size_t savedCount = m_nCount; \
- T * const savedItems = m_pItems; \
- \
- m_nSize = other.m_nSize; \
- m_nCount = other.m_nCount; \
- m_pItems = other.m_pItems; \
- \
- other.m_nSize = savedSize; \
- other.m_nCount = savedCount; \
- other.m_pItems = savedItems; \
+ wxSwap(m_nSize, other.m_nSize); \
+ wxSwap(m_nCount, other.m_nCount); \
+ wxSwap(m_pItems, other.m_pItems); \
} \
\
/* the following functions may be made directly public because */ \
T *m_pItems; \
}
-#endif // !wxUSE_STL
+#endif // !wxUSE_STD_CONTAINERS
// ============================================================================
// The private helper macros containing the core of the array classes
// _WX_DEFINE_TYPEARRAY: array for simple types
// ----------------------------------------------------------------------------
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
// in STL case we don't need the entire base arrays hack as standard container
// don't suffer from alignment/storage problems as our home-grown do
#define _WX_DEFINE_TYPEARRAY_PTR(T, name, base, classexp) \
_WX_DEFINE_TYPEARRAY(T, name, base, classexp)
-#else // if !wxUSE_STL
+#else // if !wxUSE_STD_CONTAINERS
// common declaration used by both _WX_DEFINE_TYPEARRAY and
// _WX_DEFINE_TYPEARRAY_PTR
#define _WX_DEFINE_TYPEARRAY_PTR(T, name, base, classexp) \
_WX_DEFINE_TYPEARRAY_HELPER(T, name, base, classexp, _WX_PTROP_NONE)
-#endif // !wxUSE_STL
+#endif // !wxUSE_STD_CONTAINERS
// ----------------------------------------------------------------------------
// _WX_DEFINE_SORTED_TYPEARRAY: sorted array for simple data types
\
size_t Add(T lItem) \
{ return base::Add(lItem, (CMPFUNC)m_fnCompare); } \
+ void push_back(T lItem) \
+ { Add(lItem); } \
\
void RemoveAt(size_t uiIndex, size_t nRemove = 1) \
{ base::erase(begin() + uiIndex, begin() + uiIndex + nRemove); } \
// that wants to export a wxArray daubed with your own import/export goo.
//
// Finally, you can define the macro below as something special to modify the
-// arrays defined by a simple WX_FOO_ARRAY as well. By default is is empty.
+// arrays defined by a simple WX_FOO_ARRAY as well. By default is empty.
#define wxARRAY_DEFAULT_EXPORT
// ----------------------------------------------------------------------------