/////////////////////////////////////////////////////////////////////////////
-// Name: src/mac/carbon/dcscreen.cpp
+// Name: src/osx/carbon/dcscreen.cpp
// Purpose: wxScreenDC class
// Author: Stefan Csomor
// Modified by:
#include "wx/osx/private.h"
#include "wx/graphics.h"
+#include "wx/osx/private/glgrab.h"
IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
DisposeWindow((WindowRef) m_overlayWindow );
#endif
}
+
+wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
+{
+ CGRect srcRect = CGRectMake(0, 0, m_width, m_height);
+ if (subrect)
+ {
+ srcRect.origin.x = subrect->GetX();
+ srcRect.origin.y = subrect->GetY();
+ srcRect.size.width = subrect->GetWidth();
+ srcRect.size.height = subrect->GetHeight();
+ }
+
+ wxBitmap bmp = wxBitmap(srcRect.size.width, srcRect.size.height, 32);
+
+ CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
+
+ CGContextSaveGState(context);
+
+ CGContextTranslateCTM( context, 0, m_height );
+ CGContextScaleCTM( context, 1, -1 );
+
+ if ( subrect )
+ srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
+
+ CGImageRef image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
+
+ wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
+
+ CGContextDrawImage(context, srcRect, image);
+
+ CGContextRestoreGState(context);
+
+ return bmp;
+}