%newgroup
+MustHaveApp(wxMenu);
+
class wxMenu : public wxEvtHandler
{
public:
- %addtofunc wxMenu "self._setOORInfo(self)"
+ %pythonAppend wxMenu "self._setOORInfo(self)"
+ %typemap(out) wxMenu*; // turn off this typemap
+
wxMenu(const wxString& title = wxPyEmptyString, long style = 0);
+ // Turn it back on again
+ %typemap(out) wxMenu* { $result = wxPyMake_wxObject($1, $owner); }
+
// append any kind of item (normal/check/radio/separator)
- void Append(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Append(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// append a separator to the menu
- void AppendSeparator();
+ wxMenuItem* AppendSeparator();
// append a check item
- void AppendCheckItem(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* AppendCheckItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// append a radio item
- void AppendRadioItem(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* AppendRadioItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// append a submenu
- %name(AppendMenu)void Append(int id,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(AppendMenu) wxMenuItem* Append(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// the most generic form of Append() - append anything
- %name(AppendItem) void Append(wxMenuItem *item);
+ %name(AppendItem) wxMenuItem* Append(wxMenuItem *item);
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break();
// insert an item before given position
- %name(InsertItem) bool Insert(size_t pos, wxMenuItem *item);
+ %name(InsertItem) wxMenuItem* Insert(size_t pos, wxMenuItem *item);
// insert an item before given position
- void Insert(size_t pos,
- int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Insert(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// insert a separator
- void InsertSeparator(size_t pos);
+ wxMenuItem* InsertSeparator(size_t pos);
// insert a check item
- void InsertCheckItem(size_t pos,
- int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* InsertCheckItem(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// insert a radio item
- void InsertRadioItem(size_t pos,
- int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* InsertRadioItem(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// insert a submenu
- %name(InsertMenu) void Insert(size_t pos,
- int id,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(InsertMenu) wxMenuItem* Insert(size_t pos,
+ int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// prepend an item to the menu
- %name(PrependItem)void Prepend(wxMenuItem *item);
+ %name(PrependItem) wxMenuItem* Prepend(wxMenuItem *item);
// prepend any item to the menu
- void Prepend(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString,
- wxItemKind kind = wxITEM_NORMAL);
+ wxMenuItem* Prepend(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString,
+ wxItemKind kind = wxITEM_NORMAL);
// prepend a separator
- void PrependSeparator();
+ wxMenuItem* PrependSeparator();
// prepend a check item
- void PrependCheckItem(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* PrependCheckItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// prepend a radio item
- void PrependRadioItem(int id,
- const wxString& text,
- const wxString& help = wxPyEmptyString);
+ wxMenuItem* PrependRadioItem(int id,
+ const wxString& text,
+ const wxString& help = wxPyEmptyString);
// prepend a submenu
- %name(PrependMenu)void Prepend(int id,
- const wxString& text,
- wxMenu *submenu,
- const wxString& help = wxPyEmptyString);
+ %name(PrependMenu) wxMenuItem* Prepend(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxPyEmptyString);
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
//---------------------------------------------------------------------------
%newgroup
+MustHaveApp(wxMenuBar);
+
class wxMenuBar : public wxWindow
{
public:
- %addtofunc wxMenuBar "self._setOORInfo(self)"
+ %pythonAppend wxMenuBar "self._setOORInfo(self)"
+ %typemap(out) wxMenuBar*; // turn off this typemap
+
wxMenuBar(long style = 0);
+ // Turn it back on again
+ %typemap(out) wxMenuBar* { $result = wxPyMake_wxObject($1, $owner); }
// append a menu to the end of menubar, return True if ok
virtual bool Append(wxMenu *menu, const wxString& title);
virtual void EnableTop(size_t pos, bool enable);
// is the menu enabled?
- virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return True; }
+ virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label);
class wxMenuItem : public wxObject {
public:
- wxMenuItem(wxMenu* parentMenu=NULL, int id=wxID_SEPARATOR,
+ wxMenuItem(wxMenu* parentMenu=NULL, int id=wxID_ANY,
const wxString& text = wxPyEmptyString,
const wxString& help = wxPyEmptyString,
wxItemKind kind = wxITEM_NORMAL,
// what kind of menu item we are
wxItemKind GetKind() const;
+ void SetKind(wxItemKind kind);
virtual void SetCheckable(bool checkable);
bool IsCheckable() const;
wxMenu *GetSubMenu() const;
// state
- virtual void Enable(bool enable = True);
+ virtual void Enable(bool enable = true);
virtual bool IsEnabled() const;
- virtual void Check(bool check = True);
+ virtual void Check(bool check = true);
virtual bool IsChecked() const;
void Toggle();
bool IsOwnerDrawn();
// switch on/off owner-drawing the item
- void SetOwnerDrawn(bool ownerDrawn = True);
+ void SetOwnerDrawn(bool ownerDrawn = true);
void ResetOwnerDrawn();
#else
// just to keep the global renamers in sync