// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
+#include "wx/hash.h"
+
+// pseudo-template HWND <-> wxWindow hash table
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
+
+extern wxWinHashTable *wxWinHandleHash;
+
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
virtual bool Enable( bool enable = TRUE );
virtual void SetFocus();
+ virtual void SetFocusFromKbd();
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Freeze();
virtual void Thaw();
+ virtual void SetWindowStyleFlag( long style );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
-/*
-FUNCTION IS NOW A MEMBER OF wxFrame - gt
- void SendSizeEvent();
-*/
-
// implementation from now on
// --------------------------
// event handlers
// --------------
- void OnSetFocus(wxFocusEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
void OnPaint(wxPaintEvent& event);
// Make a Windows extended style from the given wxWindows window style
static WXDWORD MakeExtendedStyle(long style,
bool eliminateBorders = FALSE);
+
// Determine whether 3D effects are wanted
WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+ // translate wxWindows style flags for this control into the Windows style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use MSWGetCreateWindowFlags() below
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
+
+ // get the MSW window flags corresponding to wxWindows ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
+ { return MSWGetStyle(GetWindowStyle(), exflags); }
+
// translate wxWindows coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+ bool HandleCaptureChanged(WXHWND gainedCapture);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
-
// this function should return the brush to paint the window background
// with or 0 for the default brush
virtual WXHBRUSH OnCtlColor(WXHDC hDC,
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
+ bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
WXHMENU m_hMenu; // Menu, if any
- // the return value of WM_GETDLGCODE handler
- long m_lDlgCode;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
#endif // wxUSE_TOOLTIPS
// the helper functions used by HandleChar/KeyXXX methods
- wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
+ WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
private:
// common part of all ctors