/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.cpp
+// Name: src/msw/glcanvas.cpp
// Purpose: wxGLCanvas, for using OpenGL with wxWindows under MS Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma hdrstop
#endif
-#include <wx/setup.h>
-
#if wxUSE_GLCANVAS
#ifndef WX_PRECOMP
-#include <wx/frame.h>
+ #include "wx/frame.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
#endif
-#include <wx/msw/private.h>
-#include <wx/settings.h>
-#include <wx/log.h>
+#include "wx/msw/private.h"
-#include <wx/glcanvas.h>
+#include "wx/glcanvas.h"
+
+/*
+ The following two compiler directives are specific to the Microsoft Visual
+ C++ family of compilers
+
+ Fundementally what they do is instruct the linker to use these two libraries
+ for the resolution of symbols. In essence, this is the equivalent of adding
+ these two libraries to either the Makefile or project file.
+
+ This is NOT a recommended technique, and certainly is unlikely to be used
+ anywhere else in wxWindows given it is so specific to not only wxMSW, but
+ also the VC compiler. However, in the case of opengl support, it's an
+ applicable technique as opengl is optional in setup.h This code (wrapped by
+ wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying
+ setup.h rather than by having to modify either the project or DSP fle.
+
+ See MSDN for further information on the exact usage of these commands.
+*/
+#ifdef _MSC_VER
+# pragma comment( lib, "opengl32" )
+# pragma comment( lib, "glu32" )
+#endif
static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
*/
}
-void wxGLContext::SetColour(const char *colour)
+void wxGLContext::SetColour(const wxChar *colour)
{
float r = 0.0;
float g = 0.0;
* wxGLCanvas implementation
*/
-IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
-BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
EVT_SIZE(wxGLCanvas::OnSize)
EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette) : wxScrolledWindow()
+ int *attribList, const wxPalette& palette) : wxWindow()
{
m_glContext = (wxGLContext*) NULL;
if ( ret )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
const wxGLContext *shared, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList, const wxPalette& palette )
- : wxScrolledWindow()
+ : wxWindow()
{
m_glContext = (wxGLContext*) NULL;
if ( ret )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList, const wxPalette& palette ):
- wxScrolledWindow()
+ wxWindow()
{
m_glContext = (wxGLContext*) NULL;
if ( ret )
{
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
{
wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
- ::UnregisterClass(wxGLCanvasClass, wxhInstance());
+ ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
return FALSE;
}
parent->AddChild(this);
DWORD msflags = 0;
- if ( style & wxBORDER )
- msflags |= WS_BORDER;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
/*
A general rule with OpenGL and Win32 is that any window that will have a
books that contain the wgl function descriptions.
*/
+ WXDWORD exStyle = 0;
msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
-
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
-
- // Even with extended styles, need to combine with WS_BORDER
- // for them to look right.
- if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
- (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
- {
- msflags |= WS_BORDER;
- }
-
- // calculate the value to return from WM_GETDLGCODE handler
- if ( GetWindowStyleFlag() & wxWANTS_CHARS )
- {
- // want everything: i.e. all keys and WM_CHAR message
- m_lDlgCode = DLGC_WANTARROWS | DLGC_WANTCHARS |
- DLGC_WANTTAB | DLGC_WANTMESSAGE;
- }
+ msflags |= MSWGetStyle(style, & exStyle) ;
return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
}
case WX_GL_LEVEL:
// this member looks like it may be obsolete
if (attribList[arg] > 0) {
- pfd.iLayerType = PFD_OVERLAY_PLANE;
+ pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
} else if (attribList[arg] < 0) {
- pfd.iLayerType = PFD_UNDERLAY_PLANE;
+ pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
} else {
- pfd.iLayerType = PFD_MAIN_PLANE;
+ pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
}
arg++;
break;
void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
{
- int pixelFormat;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
1, /* version */
AdjustPFDForAttributes(pfd, attribList);
- pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
+ int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
if (pixelFormat == 0) {
- wxLogWarning(_("ChoosePixelFormat failed."));
+ wxLogLastError(_T("ChoosePixelFormat"));
}
else {
- if (SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) != TRUE) {
- wxLogWarning(_("SetPixelFormat failed."));
+ if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) {
+ wxLogLastError(_T("SetPixelFormat"));
}
}
}
void wxGLCanvas::OnSize(wxSizeEvent& event)
{
- int width, height;
- GetClientSize(& width, & height);
-
- if (m_glContext)
- {
- m_glContext->SetCurrent();
-
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
- glMatrixMode(GL_MODELVIEW);
- }
}
void wxGLCanvas::SetCurrent()
}
}
-void wxGLCanvas::SetColour(const char *colour)
+void wxGLCanvas::SetColour(const wxChar *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);
AdjustPFDForAttributes(pfd, attribList);
// use DC for whole (root) screen, since no windows have yet been created
- pixelFormat = ChoosePixelFormat((HDC) ::GetDC(NULL), &pfd);
+ pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
if (pixelFormat == 0) {
wxLogError(_("Failed to initialize OpenGL"));