wxChar *m_name;
wxCharacterSet *m_cset;
bool m_deferred;
+ void SetName(const wxChar *charset);
public:
wxCSConv(const wxChar *charset);
virtual ~wxCSConv();
wxString WXDLLEXPORT operator+(const wxString& string, const wxChar *psz);
wxString WXDLLEXPORT operator+(const wxChar *psz, const wxString& string);
#if wxUSE_UNICODE
-inline wxString WXDLLEXPORT operator+(const wxString& string, const wxWCharBuffer buf)
+inline wxString WXDLLEXPORT operator+(const wxString& string, const wxWCharBuffer& buf)
{ return string + (const wchar_t *)buf; }
-inline wxString WXDLLEXPORT operator+(const wxWCharBuffer buf, const wxString& string)
+inline wxString WXDLLEXPORT operator+(const wxWCharBuffer& buf, const wxString& string)
{ return (const wchar_t *)buf + string; }
#else
-inline wxString WXDLLEXPORT operator+(const wxString& string, const wxCharBuffer buf)
+inline wxString WXDLLEXPORT operator+(const wxString& string, const wxCharBuffer& buf)
{ return string + (const char *)buf; }
-inline wxString WXDLLEXPORT operator+(const wxCharBuffer buf, const wxString& string)
+inline wxString WXDLLEXPORT operator+(const wxCharBuffer& buf, const wxString& string)
{ return (const char *)buf + string; }
#endif