// ---------
// get the total number of items in the control
- virtual size_t GetCount() const = 0;
+ virtual unsigned int GetCount() const = 0;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// and, in the second variant, fill the flags parameter with a bitmask
// of wxTREE_HITTEST_xxx constants.
wxTreeItemId HitTest(const wxPoint& point)
- { int dummy; return DoHitTest(point, dummy); }
+ { int dummy; return DoTreeHitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags)
- { return DoHitTest(point, flags); }
+ { return DoTreeHitTest(point, flags); }
// get the bounding rectangle of the item (or of its label only)
virtual bool GetBoundingRect(const wxTreeItemId& item,
// real HitTest() implementation: again, can't be called just HitTest()
// because it's overloaded and so the non-virtual overload would be hidden
- virtual wxTreeItemId DoHitTest(const wxPoint& point, int& flags) = 0;
+ // (and can't be called DoHitTest() because this is already in wxWindow)
+ virtual wxTreeItemId DoTreeHitTest(const wxPoint& point, int& flags) = 0;
wxImageList *m_imageListNormal, // images for tree elements