};
+class MyCanvas: public wxScrolledWindow
+{
+public:
+ MyCanvas(wxWindow* parent);
+
+ void OnMouseLeftUp (wxMouseEvent & event);
+ void OnMouseRightUp (wxMouseEvent & event);
+
+private:
+
+ DECLARE_EVENT_TABLE()
+};
+
class MyFrame: public wxFrame
{
public:
void OnQuit (wxCommandEvent &);
void OnAngle(wxCommandEvent &);
- void OnMouseLeftUp (wxMouseEvent & event);
- void OnMouseRightUp (wxMouseEvent & event);
-private:
double m_angle;
DECLARE_EVENT_TABLE()
ID_Angle
};
+BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
+ EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
+ EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
+END_EVENT_TABLE()
+
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (ID_Quit, MyFrame::OnQuit)
EVT_MENU (ID_Angle, MyFrame::OnAngle)
- EVT_LEFT_UP (MyFrame::OnMouseLeftUp)
- EVT_RIGHT_UP (MyFrame::OnMouseRightUp)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
-
bool MyApp::OnInit()
{
m_image = wxImage("kclub.bmp", wxBITMAP_TYPE_BMP);
MyFrame *frame = new MyFrame ("wxWindows rotate sample",
wxPoint(20,20), wxSize(600,450));
- frame->SetBackgroundColour (wxColour (0,80,60));
- frame->Clear();
frame->Show (TRUE);
SetTopWindow (frame);
return TRUE;
{
m_angle = 0.1;
+ new MyCanvas(this);
+
wxMenu *menuFile = new wxMenu;
menuFile->Append (ID_Angle, "Set &angle\tCtrl-A");
menuFile->AppendSeparator();
degrees,
-180, +180,
this);
- m_angle = (degrees * M_PI) / 180.0;
+ if ( degrees != -1 )
+ m_angle = (degrees * M_PI) / 180.0;
}
void MyFrame::OnQuit (wxCommandEvent &)
Close (TRUE);
}
+MyCanvas::MyCanvas(wxWindow* parent):
+ wxScrolledWindow(parent, -1)
+{
+ SetBackgroundColour (wxColour (0,80,60));
+ Clear();
+}
// Rotate with interpolation and with offset correction
-void MyFrame::OnMouseLeftUp (wxMouseEvent & event)
+void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
{
+ MyFrame* frame = (MyFrame*) GetParent();
+
wxPoint offset;
const wxImage& img = wxGetApp().GetImage();
- wxImage img2 = img.Rotate(m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), TRUE, &offset);
+ wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), TRUE, &offset);
wxBitmap bmp = img2.ConvertToBitmap ();
}
// without interpolation, and without offset correction
-void MyFrame::OnMouseRightUp (wxMouseEvent & event)
+void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
{
+ MyFrame* frame = (MyFrame*) GetParent();
+
const wxImage& img = wxGetApp().GetImage();
- wxImage img2 = img.Rotate(m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), FALSE);
+ wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), FALSE);
wxBitmap bmp = img2.ConvertToBitmap ();