builds of wxWidgets. This macro simply returns the value passed to it
without changes in ASCII build. In fact, its definition is:
-@code
-#ifdef UNICODE
-# define wxT(x) L##x
-#else // !Unicode
-# define wxT(x) x
-#endif
-@endcode
+ @code
+ #ifdef UNICODE
+ # define wxT(x) L##x
+ #else // !Unicode
+ # define wxT(x) x
+ #endif
+ @endcode
Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
- program sources if you want to support Unicode.
+ program sources (it was previously required if you wanted to support Unicode).
@see @ref overview_unicode, wxS()
Don't confuse this macro with _()!
+ Note that since wxWidgets 2.9.0 the use of _T() is discouraged just like for wxT().
+
@header{wx/chartype.h}
*/
#define _T(string)