// Default ctor, must subsequently call Init for two stage construction.
wxBufferedDC()
: m_dc(NULL),
- m_buffer(NULL),
m_style(0)
{
}
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC(wxDC *dc,
- const wxBitmap &buffer = wxNullBitmap,
+ const wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
- : m_dc(dc),
- m_buffer(&buffer),
- m_style(style)
+ : m_dc(NULL)
{
- UseBuffer();
+ Init(dc, buffer, style);
}
// Construct a wxBufferedDC with an internal buffer of 'area'
// (where area is usually something like the size of the window
// being buffered)
- wxBufferedDC(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
- : m_dc(dc),
- m_buffer(NULL),
- m_style(style)
-
+ wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA)
+ : m_dc(NULL)
{
- UseBuffer(area.x, area.y);
+ Init(dc, area, style);
}
- // default copy ctor ok.
-
// The usually desired action in the dtor is to blit the buffer.
virtual ~wxBufferedDC()
{
UnMask();
}
- // These reimplement the actions of the ctors for two stage creation, but
- // are not used by the ctors themselves to save a few cpu cycles.
+ // These reimplement the actions of the ctors for two stage creation
void Init(wxDC *dc,
const wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
{
InitCommon(dc, style);
- m_buffer = &buffer;
+ m_buffer = buffer;
UseBuffer();
}
// blitting to) is destroyed.
void UnMask()
{
- wxCHECK_RET( m_dc, _T("No underlying DC in wxBufferedDC") );
+ wxCHECK_RET( m_dc, _T("no underlying wxDC?") );
+ wxASSERT_MSG( m_buffer.IsOk(), _T("invalid backing store") );
wxCoord x = 0,
y = 0;
if ( m_style & wxBUFFER_CLIENT_AREA )
GetDeviceOrigin(&x, &y);
- m_dc->Blit(0, 0, m_buffer->GetWidth(), m_buffer->GetHeight(),
+ m_dc->Blit(0, 0, m_buffer.GetWidth(), m_buffer.GetHeight(),
this, -x, -y );
m_dc = NULL;
}
// common part of Init()s
void InitCommon(wxDC *dc, int style)
{
- wxASSERT_MSG( !m_dc && !m_buffer, _T("wxBufferedDC already initialised") );
- wxCHECK_RET( dc, _T("can't associate NULL DC with wxBufferedDC") );
+ wxASSERT_MSG( !m_dc, _T("wxBufferedDC already initialised") );
m_dc = dc;
m_style = style;
// inherit the same layout direction as the original DC
- SetLayoutDirection(dc->GetLayoutDirection());
+ if (dc && dc->IsOk())
+ SetLayoutDirection(dc->GetLayoutDirection());
}
// check that the bitmap is valid and use it
// could probably be a reference.
wxDC *m_dc;
- // the buffer (selected in this DC)
- const wxBitmap *m_buffer;
+ // the buffer (selected in this DC), initially invalid
+ wxBitmap m_buffer;
// the buffering style
int m_style;
if (style & wxBUFFER_VIRTUAL_AREA)
window->PrepareDC( m_paintdc );
- if( buffer != wxNullBitmap )
+ if( buffer.IsOk() )
Init(&m_paintdc, buffer, style);
else
Init(&m_paintdc, window->GetClientSize(), style);
else
return new wxBufferedPaintDC(window);
}
-
#endif // _WX_DCBUFFER_H_