+
+ // Is this menu on a menubar? (possibly nested)
+ wxFrame* frame = NULL;
+ if(menu->IsAttached())
+ frame = menu->GetMenuBar()->GetFrame();
+
+ // FIXME: why do we have to call wxFrame::GetEventHandler() directly here?
+ // normally wxMenu::SendEvent() should be enough, if it doesn't work
+ // in wxGTK then we have a bug in wxMenu::GetInvokingWindow() which
+ // should be fixed instead of working around it here...
+ if (frame)
+ {
+ // If it is attached then let the frame send the event.
+ // Don't call frame->ProcessCommand(id) because it toggles
+ // checkable items and we've already done that above.
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, id);
+ commandEvent.SetEventObject(frame);
+ if (item->IsCheckable())
+ commandEvent.SetInt(item->IsChecked());
+ commandEvent.SetEventObject(menu);
+
+ frame->GetEventHandler()->ProcessEvent(commandEvent);
+ }
+ else
+ {
+ // otherwise let the menu have it
+ menu->SendEvent(id, item->IsCheckable() ? item->IsChecked() : -1);
+ }