]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
ensure that dialog gripper is always positioned below the other children, even if...
[wxWidgets.git] / include / wx / univ / renderer.h
index 225c71b9c6b70a340a7e2533274a0196366de968..167f94e88b02f1df291a73d78f073754e695ad8d 100644 (file)
 
 #include "wx/renderer.h"
 
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxCheckListBox;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxCheckListBox;
 
 #if wxUSE_LISTBOX
-    class WXDLLEXPORT wxListBox;
+    class WXDLLIMPEXP_FWD_CORE wxListBox;
 #endif // wxUSE_LISTBOX
 
 #if wxUSE_MENUS
-   class WXDLLEXPORT wxMenu;
-   class WXDLLEXPORT wxMenuGeometryInfo;
+   class WXDLLIMPEXP_FWD_CORE wxMenu;
+   class WXDLLIMPEXP_FWD_CORE wxMenuGeometryInfo;
 #endif // wxUSE_MENUS
 
-class WXDLLEXPORT wxScrollBar;
+class WXDLLIMPEXP_FWD_CORE wxScrollBar;
 
 #if wxUSE_TEXTCTRL
-    class WXDLLEXPORT wxTextCtrl;
+    class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
 #endif
 
 #if wxUSE_GAUGE
-    class WXDLLEXPORT wxGauge;
+    class WXDLLIMPEXP_FWD_CORE wxGauge;
 #endif // wxUSE_GAUGE
 
 #include "wx/string.h"
 #include "wx/gdicmn.h"
 #include "wx/icon.h"
-#include "wx/scrolbar.h"            // for wxScrollBar::Element
 
 // helper class used by wxMenu-related functions
-class WXDLLEXPORT wxMenuGeometryInfo
+class WXDLLIMPEXP_CORE wxMenuGeometryInfo
 {
 public:
     // get the total size of the menu
@@ -72,7 +71,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
+class WXDLLIMPEXP_CORE wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
@@ -91,12 +90,6 @@ public:
                                    const wxRect& rect,
                                    int flags) = 0;
 
-
-    // draw the focus rectangle around the label contained in the given rect
-    //
-    // only wxCONTROL_SELECTED makes sense in flags here
-    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;
-
     // draw the label inside the given rectangle with the specified alignment
     // and optionally emphasize the character with the given index
     virtual void DrawLabel(wxDC& dc,
@@ -382,30 +375,8 @@ public:
     virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0;
 
 #if wxUSE_SCROLLBAR
-
     // get the size of a scrollbar arrow
     virtual wxSize GetScrollbarArrowSize() const = 0;
-
-    // gets the bounding box for a scrollbar element for the given (by default
-    // - current) thumb position
-    virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
-                                    wxScrollBar::Element elem,
-                                    int thumbPos = -1) const = 0;
-
-    // returns the size of the scrollbar shaft excluding the arrows
-    virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar) = 0;
-
-    // returns one of wxHT_SCROLLBAR_XXX constants
-    virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
-                                       const wxPoint& pt) const = 0;
-
-    // translate the scrollbar position (in logical units) into physical
-    // coordinate (in pixels) and the other way round
-    virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                     int thumbPos = -1) = 0;
-    virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
-                                 wxCoord coord) = 0;
-
 #endif // wxUSE_SCROLLBAR
 
     // get the height of a listbox item from the base font height
@@ -522,7 +493,7 @@ public:
 // will be left to the original renderer
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
+class WXDLLIMPEXP_CORE wxDelegateRenderer : public wxRenderer
 {
 public:
     wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
@@ -538,8 +509,8 @@ public:
                                    const wxRect& rect,
                                    int flags)
         { m_renderer->DrawButtonSurface(dc, col, rect, flags); }
-    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0)
-        { m_renderer->DrawFocusRect(dc, rect, flags); }
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+        { m_renderer->DrawFocusRect(win, dc, rect, flags); }
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -787,21 +758,6 @@ public:
 #if wxUSE_SCROLLBAR
     virtual wxSize GetScrollbarArrowSize() const
         { return m_renderer->GetScrollbarArrowSize(); }
-    virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
-                                    wxScrollBar::Element elem,
-                                    int thumbPos = -1) const
-        { return m_renderer->GetScrollbarRect(scrollbar, elem, thumbPos); }
-    virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar)
-        { return m_renderer->GetScrollbarSize(scrollbar); }
-    virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
-                                       const wxPoint& pt) const
-        { return m_renderer->HitTestScrollbar(scrollbar, pt); }
-    virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                     int thumbPos = -1)
-        { return m_renderer->ScrollbarToPixel(scrollbar, thumbPos); }
-    virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
-                                 wxCoord coord)
-        { return m_renderer->PixelToScrollbar(scrollbar, coord); }
 #endif // wxUSE_SCROLLBAR
 
     virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
@@ -885,13 +841,13 @@ public:
                              int flags) const
         { return m_renderer->HitTestFrame(rect, pt, flags); }
 
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
                                   wxHeaderSortIconType sortIcon = wxHDR_SORT_ICON_NONE,
                                   wxHeaderButtonParams* params = NULL)
-        { m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); }
+        { return m_renderer->DrawHeaderButton(win, dc, rect, flags, sortIcon, params); }
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
                                     const wxRect& rect,
@@ -907,7 +863,7 @@ protected:
 // OnPaint()
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxControlRenderer
+class WXDLLIMPEXP_CORE wxControlRenderer
 {
 public:
     // create a renderer for this dc with this "fundamental" renderer