#include "wx/univ/renderer.h"
#include "wx/pen.h"
-class WXDLLEXPORT wxColourScheme;
+class WXDLLIMPEXP_FWD_CORE wxColourScheme;
// ----------------------------------------------------------------------------
// wxStdRenderer: implements as much of wxRenderer API as possible generically
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight);
-#if wxUSE_SCROLLBAR
- virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
- wxScrollBar::Element elem,
- int thumbPos = -1) const;
-
- virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
-
- virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
- const wxPoint& pt) const;
-
- virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
- int thumbPos = -1);
- virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
-#endif // wxUSE_SCROLLBAR
-
#if wxUSE_STATUSBAR
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
#endif // wxUSE_TEXTCTRL
- // return the starting and ending positions, in pixels, of the thumb of a
- // scrollbar with the given logical position, thumb size and range and the
- // given physical length
- static void GetScrollBarThumbSize(wxCoord length,
- int thumbPos,
- int thumbSize,
- int range,
- wxCoord *thumbStart,
- wxCoord *thumbEnd);
-
// GDI objects we often use
wxPen m_penBlack,
m_penDarkGrey,