x = XLOG2DEV(x);
y = YLOG2DEV(y);
-#if 0
- wxCoord width = gdk_string_width( font, text.mbc_str() );
- wxCoord height = font->ascent + font->descent;
-
- if ( m_backgroundMode == wxSOLID )
+ // First draw a rectangle representing the text background, if a text
+ // background is specified
+ if (m_textBackgroundColour.Ok () && (m_backgroundMode != wxTRANSPARENT))
{
- gdk_gc_set_foreground( m_textGC, m_textBackgroundColour.GetColor() );
- gdk_draw_rectangle( m_window, m_textGC, TRUE, x, y, width, height );
- gdk_gc_set_foreground( m_textGC, m_textForegroundColour.GetColor() );
+ // Since X draws from the baseline of the text, must add the text height
+ int cx = 0;
+ int cy = 0;
+ int ascent = 0;
+ int slen;
+ int direction, descent;
+
+ slen = strlen(text);
+ XCharStruct overall_return;
+
+ (void)XTextExtents(xfont, (char*) text.c_str(), slen, &direction,
+ &ascent, &descent, &overall_return);
+
+ cx = overall_return.width;
+ cy = ascent + descent;
+ m_textBackgroundColour.CalcPixel(m_cmap);
+ XSetForeground ((Display*) m_display, (GC) m_textGC, m_textBackgroundColour.GetPixel());
+ XFillRectangle( (Display*) m_display, (Window) m_window,
+ (GC) m_textGC, x, y, cx, cy );
+ XSetForeground ((Display*) m_display, (GC) m_textGC, m_textForegroundColour.GetPixel());
+
}
-#endif
XSetFont( (Display*) m_display, (GC) m_textGC, xfont->fid );
#if !wxUSE_NANOX