// Also see the bit summary table in wx/toplevel.h.
-#define wxDIALOG_NO_PARENT 0x0100 // Don't make owned by apps top window
+#define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window
#ifdef __WXWINCE__
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
// can be used as our parent or NULL if it can't
wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
+ // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
+ // for closing the dialog and send a click event for it.
+ //
+ // Return true if we found a button to close the dialog and "clicked" it or
+ // false otherwise.
+ bool SendCloseButtonClickEvent();
+
// handle Esc key presses
void OnCharHook(wxKeyEvent& event);
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
+#if wxUSE_BUTTON
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
+#endif // wxUSE_BUTTON
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"
#else
- #if defined(__WXPALMOS__)
- #include "wx/palmos/dialog.h"
- #elif defined(__WXMSW__)
+ #if defined(__WXMSW__)
#include "wx/msw/dialog.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dialog.h"
#define wxWindowModalDialogEventHandler(func) \
wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
+#define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
+
#endif
// _WX_DIALOG_H_BASE_