-Building wxPython 2.5 for Development and Testing
+Building wxPython 2.6 for Development and Testing
=================================================
This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
-one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
+one of the released wxPython-src-2.6.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)
.. _INSTALL: INSTALL.html
.. _BUILD: BUILD.html
-If you want to make changes to any of the ``*.i`` files, (SWIG interface
-definition files,) or to regenerate the extension sources or renamer
-modules, then you will need an up to date version of SWIG. Either get
-and build the current CVS version, or version 1.3.20, and then apply
-the patches in wxPython/SWIG. See the README.txt in that dir for
-details about each patch and also info about those that may already
-have been applied to the SWIG sources. If you install this build of
-SWIG to a location that is not on the PATH (so it doesn't interfere
-with an existing SWIG install for example) then you can set a setup.py
-command-line variable named SWIG to be the full path name of the
-executable and the wxPython build will use it. See below for an
-example.
+If you want to make changes to any of the ``*.i`` files, (SWIG
+interface definition files,) or to regenerate the extension sources or
+renamer modules, then you will need an up to date version of SWIG,
+plus some patches. Get the sources for version 1.3.24, and then apply
+the patches in wxPython/SWIG and then build SWIG like normal. See the
+README.txt in the wxPython/SWIG dir for details about each patch and
+also info about those that may already have been applied to the SWIG
+sources. If you install this build of SWIG to a location that is not
+on the PATH (so it doesn't interfere with an existing SWIG install for
+example) then you can set a setup.py command-line variable named SWIG
+to be the full path name of the executable and the wxPython build will
+use it. See below for an example.
In the text below I'll use WXDIR with environment variable syntax
-(either $WXDIR or %WXDIR%) to refer to the top level directory were
-your wxWidgerts and wxPython sources are located. It will equate to
+(either $WXDIR or %WXDIR%) to refer to the top level directory where
+your wxWidgets and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
-the wxPythonSrc tarball to. You can either substitute the $WXDIR text
+the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
use it just like you see it below.
If you run into what appears to be compatibility issues between
wxWidgets and wxPython while building wxPython, be sure you are using
-the wxWidgets sources included with the wxPythonSrc tarball or the CVS
-snapshot, and not a previously installed version or a version
+the wxWidgets sources included with the wxPython-src tarball or the
+CVS snapshot, and not a previously installed version or a version
installed from one of the standard wxWidgets installers. With the
"unstable" releases (have a odd-numbered minor release value, where
the APIs are allowed to change) there are often significant
rerun the script without having to remember the options I used
before::
- cd $WXDIR
+ cd $WXDIR
mkdir bld
cd bld
- ../configure --prefix=/opt/wx/2.5 \
+ ../configure --prefix=/opt/wx/2.6 \
--with-gtk \
+ --with-gnomeprint \
--with-opengl \
- --disable-monolithic \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
+ --enable-mediactrl \
--enable-display \
+ --disable-debugreport \
On OS X of course you'll want to use --with-mac instead of
- --with-gtk. For GTK2 and unicode add::
+ --with-gtk and --with-gnomeprint.
+
+ **NOTE**: Due to a recent change there is currently a dependency
+ problem in the multilib builds of wxWidgets on OSX, so I have
+ switched to using a monolithic build. That means that all of the
+ core wxWidgets code is placed in in one shared library instead of
+ several. wxPython can be used with either mode, so use whatever
+ suits you on Linux and etc. but use monolithic on OSX. To switch
+ to the monolithic build of wxWidgets just add this configure flag::
+
+ --enable-monolithic \
+
+ By default GTK 2.x will be used for the build. If you would rather
+ use GTK 1.2.x for some reason then you can force configure to use
+ it by changing the --with-gtk flag to specify it like this::
+
+ --with-gtk=1 \
+
+ To make the wxWidgets build be unicode enabled (strongly
+ recommended if you are building with GTK2) then add the following.
+ When wxPython is unicode enabled then all strings that are passed
+ to wx functions and methods will first be converted to unicode
+ objects, and any 'strings' returned from wx functions and methods
+ will actually be unicode objects.::
- --enable-gtk2 \
--enable-unicode \
- Notice that I used a prefix of /opt/wx/2.5. You can use whatever
+ Notice that I used a prefix of /opt/wx/2.6. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
of wxWidgets "installed" and makes it easy to switch between them,
without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
- be sure to also substitute "/opt/wx/2.5" with whatever prefix you
+ be sure to also substitute "/opt/wx/2.6" with whatever prefix you
choose for your build.
If you want to use the image and zlib libraries included with
command but there are other libraries besides the main wxWidgets
libs that also need to be built so again I make a script to do it
all for me so I don't forget anything. This time it is called
- ".make" (I use the leading ". so when I do ``rm -r *`` in my build
+ ".make" (I use the leading "." so when I do ``rm -r *`` in my build
dir I don't lose my scripts too.) This is what it looks like::
make $* \
+ && make -C contrib/src/animate $* \
&& make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
- && make -C contrib/src/stc $* \
- && make -C contrib/src/xrc $*
+ && make -C contrib/src/stc $*
So you just use .make as if it where make, but don't forget to set
the execute bit on .make first!::
.make install
When it's done you should have an installed set of files under
- /opt/wx/2.5 containing just wxWidgets. Now to use this version of
- wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
- LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
+ /opt/wx/2.6 containing just wxWidgets. Now to use this version of
+ wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
+ LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
3. I also have a script to help me build wxPython and it is checked in
these commands, so it won't impact your already installed version
of the latest release. You'll be able test with this version when
you want to, and use the installed release version the rest of the
- time. If do want to install the development verison please read
+ time. If you want to install the development version please read
INSTALL.txt.
If you have more than one version of Python on your system then be
other version of it found first, then you can add this to the
command line to ensure your new one is used instead::
- WX_CONFIG=/opt/wx/2.5/bin/wx-config
+ WX_CONFIG=/opt/wx/2.6/bin/wx-config
- If you are building with GTK2 then add the following flags to the
- command line::
+ By default setup.py will assume that you built wxWidgets to use
+ GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
+ this flag to the command-line::
- WXPORT=gtk2 UNICODE=1
+ WXPORT=gtk
+
+ If you would like to do a Unicode enabled build (all strings sent
+ to or retruned from wx functions are Unicode objects) and your
+ wxWidgets was built with unicode enabled then add this flag::
+
+ UNICODE=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
USE_SWIG=1 SWIG=/opt/swig/bin/swig
- If you get errors about wxGLCanvas or being unable to find libGLU
- or something like that then you can add BUILD_GLCANVAS=0 to the
- setup.py command line to disable the building of the glcanvas
- module.
+ If you get errors about being unable to find libGLU, wxGLCanvas
+ being undeclared, or something similar then you can add
+ BUILD_GLCANVAS=0 to the setup.py command line to disable the
+ building of the glcanvas module.
When the setup.py command is done you should have fully populated
wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
located in the wx package.
-4. To run code with the development verison of wxPython, just set the
+4. To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir located in the source tree. For
example::
- export LD_LIBRARY_PATH=/opt/wx/2.5/lib
+ export LD_LIBRARY_PATH=/opt/wx/2.6/lib
export PYTHONPATH=$WXDIR/wxPython
cd $WXDIR/wxPython/demo
python2.3 demo.py
SOLARIS NOTE: If you get unresolved symbol errors when importing
wxPython and you are running on Solaris and building with gcc, then
you may be able to work around the problem by uncommenting a bit of
- code in setup.py and building again. Look for 'SunOS' in setup.py
+ code in config.py and building again. Look for 'SunOS' in config.py
and uncomment the block containing it. The problem is that Sun's ld
does not automatically add libgcc to the link step.
happen. If you want to try that then first you'll want to find out if
there are any tricks that have to be done to make Python extension
modules using that compiler, and then make a few changes to setup.py
-to accomodate that. (And send the patches to me.) If you plan on
+to accommodate that. (And send the patches to me.) If you plan on
using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
have to build Python and any other extension modules that you use with
that compiler because a different version of the C runtime library is
the Service Packs applied. This policy will change with Python 2.4
and MSVC 7.1 will be used starting with that version.
-If you want to build a debugable version of wxWidgets and wxPython you
+If you want to build a debuggable version of wxWidgets and wxPython you
will need to have also built a debug version of Python and any other
extension modules you need to use. You can tell if you have them
already if there is a _d in the file names, for example python_d.exe
version is fine, and you can use the regular python executables with
it.
-Just like the unix versions I also use some scripts to help me build
-wxWidgets, but I use some non-standard stuff to do it. So if you want
-to use my scripts you'll need to get a copy or 4DOS or 4NT from
-http://www.jpsoft.com/ and also a copy of unix-like cat and sed
-programs. You can also do by hand what my scripts are doing, but
-there are alot of steps involved and I won't be going into details
-here. There is a copy of my build scripts in %WXDIR%\\wxPython\\distrib\\msw
-that you can use for reference (if you don't use them directly) for
-adapting these instructions to your specific needs. The directions
-below assume that you are using my scripts.
+Starting with 2.5.3.0 wxPython can be built for either the monlithic
+or the multi-lib wxWidgets builds. (Monolithic means that all the
+core wxWidgets code is in one DLL, and multi-lib means that the core
+code is divided into multiple DLLs.) To select which one to use
+specify the MONOLITHIC flag for both the wxWidgets build and the
+wxPython build as shown below, setting it to either 0 or 1.
+Just like the unix versions I also use some scripts to help me build
+wxWidgets, but I use some non-standard stuff to do it. So if you have
+bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
+programs then there is a copy of my wxWidgets build scripts in
+%WXDIR%\\wxPython\\distrib\\msw. Just copy them to
+%WXDIR%\\build\\msw and you can use them to do your build, otherwise
+you can do everything by hand as described below. But if you do work
+by hand and something doesn't seem to be working correctly please
+refer to the build scripts to see what may need to be done
+differently.
+
+The \*.btm files are for 4NT and the others are for bash. They are::
+
+ .make/.make.btm Builds the main lib and the needed contribs
+ .mymake/.mymake.btm Builds just one lib, use by .make
+ .makesetup.mk A makefile that will copy and edit setup.h
+ as needed for the different types of builds
+
+Okay. Here's what you've been waiting for, the instructions! Adapt
+accordingly if you are using the bash shell.
1. Set an environment variable to the root of the wxWidgets source
tree. This is used by the makefiles::
copy setup0.h setup.h
-3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings.
- Some of them are changed by my build scripts depending on the type
- of build (debug/hybrid, unicode/ansi). I change a few of the other
- defaults to have these values::
+3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
wxDIALOG_UNIT_COMPATIBILITY 0
wxUSE_DEBUG_CONTEXT 1
wxUSE_POSTSCRIPT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
-
+ wxUSE_DEBUGREPORT 0
+
+ If you are using my build scripts then a few more settings will be
+ changed and then a copy of setup.h is placed in a subdir of
+ %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
+ UNICODE build, then also change these::
+
+ wxUSE_UNICODE 1
+ wxUSE_UNICODE_MSLU 1
+
+ If you are doing a "hybrid" build (which is the same as the
+ binaries that I release) then also change these::
+
+ wxUSE_MEMORY_TRACING 0
+ wxUSE_DEBUG_CONTEXT 0
+
4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
wxWidgets DLLs will end up there as part of the build and so you'll
need it on the PATH for them to be found at runtime.
-5. Change to the %WXDIR%\\build\\msw directory and copy my build scripts
- there from their default location in %WXDIR%\\wxPython\\distrib\\msw
- if they are not present already.
+5. Change to the %WXDIR%\\build\\msw directory
+
+ cd %WXDIR%\\build\\msw
-6. Use the .make.btm command to build wxWidgets. It needs one
- command-line parameter which controls what kind of build(s) to do.
- Use one of the following::
+6. If using my scripts then use the .make.btm command to build
+ wxWidgets. It needs one command-line parameter which controls what
+ kind of build(s) to do. Use one of the following::
debug Build debug version
hybrid Build hybrid version
.make hybrid
- You can also pass additional command line parameters as needed and
- they will all be passed on to the nmake commands, for example to
- clean up the build::
+ You can also pass additional command line parameters as needed and
+ they will all be passed on to the nmake commands, for example to
+ clean up the build::
.make hybrid clean
+ If *not* using my scripts then you can do it by hand by directly
+ executing nmake with a bunch of extra command line parameters.
+ The base set are::
+
+ nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
+
+ If doing a debug build then add::
+
+ BUILD=debug
+
+ otherwise add these::
+
+ DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
+
+ If doing a Unicode build then add these flags::
+
+ UNICODE=1 MSLU=1
+
+ Now, from the %WXDIR%\\build\\msw directory run nmake with your
+ selection of command-line flags as described above. Repeat this
+ same command from the following directories in order to build the
+ contrib libraries::
+
+ %WXDIR%\contrib\build\animate
+ %WXDIR%\contrib\build\gizmos
+ %WXDIR%\contrib\build\stc
+
-7. When that is done it will have built the main wxWidgets DLLs and
- also some of the contribs DLLs. There should be a ton of DLLs and
- lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
+7. When that is all done it will have built the main wxWidgets DLLs
+ and also some of the contribs DLLs. There should be a ton of DLLs
+ and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
8. Building wxPython on Windows is very similar to doing it for the
installed version of the latest release. You'll be able to test
with this version when you want to, and use the installed release
version the rest of the time. If you ever do want to install the
- development verison please refer to INSTALL.txt.
+ development version please refer to INSTALL.txt.
Change to the %WXDIR%\\wxPython dir and run the this command,
- makeing sure that you use the version of python that you want to
- build for (if you have more than one on your system)::
+ making sure that you use the version of python that you want to
+ build for (if you have more than one on your system) and to match
+ the MONOLITHIC flag with how you built wxWidgets::
cd %WXDIR%\wxPython
- python setup.py build_ext --inplace
+ python setup.py build_ext --inplace MONOLITHIC=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
files) located in the wx package.
-9. To run code with the development verison of wxPython, just set the
+9. To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir in the CVS tree. For example::
set PYTHONPATH=%WXDIR%\wxPython
- cd %WXDIR\wxPython\demo
+ cd %WXDIR\wxPython\demo
python demo.py