// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
-
-#if wxUSE_GUI
- #include "wx/window.h" // for wxTopLevelWindows
-
- #include "wx/vidmode.h"
-#endif // wxUSE_GUI
-
#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
-#include "wx/intl.h"
+#include "wx/intl.h" // for wxLayoutDirection
class WXDLLIMPEXP_BASE wxAppConsole;
class WXDLLIMPEXP_BASE wxAppTraits;
#if wxUSE_GUI
class WXDLLEXPORT wxEventLoop;
+ struct WXDLLIMPEXP_CORE wxVideoMode;
#endif
// ----------------------------------------------------------------------------
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
- virtual wxWindow *GetTopWindow() const
- {
- if (m_topWindow)
- return m_topWindow;
- else if (wxTopLevelWindows.GetCount() > 0)
- return wxTopLevelWindows.GetFirst()->GetData();
- else
- return (wxWindow *)NULL;
- }
+ virtual wxWindow *GetTopWindow() const;
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
// Get display mode that is used use. This is only used in framebuffer
// wxWin ports (such as wxMGL or wxDFB).
- virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
+ virtual wxVideoMode GetDisplayMode() const;
// Set display mode to use. This is only used in framebuffer wxWin
// ports (such as wxMGL or wxDFB). This method should be called from
// wxApp::OnInitGui
//
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
// console mode it does nothing at all
-#define wxTheApp ((wxApp *)wxApp::GetInstance())
+#define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
// ----------------------------------------------------------------------------
// global functions
wxAppInitializer \
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
DECLARE_APP(appname) \
- appname& wxGetApp() { return *(appname *)wxTheApp; }
+ appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds