#ifndef __WX_COCOA_DC_H__
#define __WX_COCOA_DC_H__
+DECLARE_WXCOCOA_OBJC_CLASS(NSAffineTransform);
+
class WXDLLEXPORT wxDC;
WX_DECLARE_LIST(wxDC, wxCocoaDCStack);
//-------------------------------------------------------------------------
public:
wxDC();
- ~wxDC();
+ virtual ~wxDC();
//-------------------------------------------------------------------------
// wxCocoa specifics
static WX_NSTextStorage sm_cocoaNSTextStorage;
static WX_NSLayoutManager sm_cocoaNSLayoutManager;
static WX_NSTextContainer sm_cocoaNSTextContainer;
+ // Create a simple Wx to Bounds transform (just flip the coordinate system)
+ static WX_NSAffineTransform CocoaGetWxToBoundsTransform(bool isFlipped, float height);
protected:
// DC stack
static wxCocoaDCStack sm_cocoaDCStack;
void CocoaUnwindStackAndLoseFocus();
// DC flipping/transformation
void CocoaApplyTransformations();
- float m_cocoaHeight;
- bool m_cocoaFlipped;
+ void CocoaUnapplyTransformations();
+ WX_NSAffineTransform m_cocoaWxToBoundsTransform;
+// Get bounds rect (for Clear())
+ // note: we use void * to mean NSRect * so that we can avoid
+ // putting NSRect in the headers.
+ virtual bool CocoaGetBounds(void *rectData);
// Blitting
virtual bool CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,