#include "wx/app.h"
#include "wx/evtloop.h"
+#include "wx/thread.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
-BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxAppBase::OnIdle)
-END_EVENT_TABLE()
-
wxApp::wxApp()
{
}
wxMutexGuiEnter();
#endif
- wxEventLoop * const loop = wxEventLoop::GetActive();
+ wxEventLoopBase * const loop = wxEventLoop::GetActive();
if ( loop )
loop->WakeUp();
s_inYield = true;
+#if wxUSE_LOG
wxLog::Suspend();
+#endif // wxUSE_LOG
- wxEventLoop * const loop = wxEventLoop::GetActive();
+ wxEventLoop * const
+ loop = static_cast<wxEventLoop *>(wxEventLoop::GetActive());
if ( loop )
loop->Yield();
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
+#if wxUSE_LOG
wxLog::Resume();
+#endif // wxUSE_LOG
s_inYield = false;