+ // The generic implementation of some standard renderers reacts to item
+ // activation, so provide this internal function which is called by
+ // wxDataViewCtrl for them. It is called with the old value of the cell and
+ // is passed the model and cell coordinates to be able to change the model
+ // value for this cell.
+ virtual void WXOnActivate(wxDataViewModel * WXUNUSED(model),
+ const wxVariant& WXUNUSED(valueOld),
+ const wxDataViewItem& WXUNUSED(item),
+ unsigned int WXUNUSED(col))
+ {
+ }
+