#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "bitmap.h"
#endif
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
+#if wxUSE_WXDIB
class WXDLLEXPORT wxDIB;
+#endif
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxRawBitmapData;
+class WXDLLEXPORT wxPixelDataBase;
// ----------------------------------------------------------------------------
// wxBitmap: a mono or colour bitmap
// Create a bitmap compatible with the given DC
wxBitmap(int width, int height, const wxDC& dc);
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && wxUSE_WXDIB
// Convert from wxImage
wxBitmap(const wxImage& image, int depth = -1)
{ (void)CreateFromImage(image, depth); }
virtual ~wxBitmap();
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && wxUSE_WXDIB
wxImage ConvertToImage() const;
#endif // wxUSE_IMAGE
// copies the contents and mask of the given cursor to the bitmap
bool CopyFromCursor(const wxCursor& cursor);
+#if wxUSE_WXDIB
// copies from a device independent bitmap
bool CopyFromDIB(const wxDIB& dib);
+#endif
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(int width, int height, const wxDC& dc);
{ return (wxBitmapRefData *)m_refData; }
// raw bitmap access support functions
- bool GetRawData(wxRawBitmapData *data);
- void UngetRawData(wxRawBitmapData *) { /* nothing to do here */ }
+ void *GetRawData(wxPixelDataBase& data, int bpp);
+ void UngetRawData(wxPixelDataBase& data);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
bool operator==(const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
bool operator!=(const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
- // this function is internal and shouldn't be used, it risks to disappear
+ // these functions are internal and shouldn't be used, they risk to
+ // disappear in the future
bool HasAlpha() const;
+ void UseAlpha();
#if WXWIN_COMPATIBILITY_2_4
// these functions do nothing and are only there for backwards
wxDEPRECATED( void SetQuality(int quality) );
#endif // WXWIN_COMPATIBILITY_2_4
-#if WXWIN_COMPATIBILITY_2
- void SetOk(bool isOk);
-#endif // WXWIN_COMPATIBILITY_2
-
-#if WXWIN_COMPATIBILITY
-#if wxUSE_PALETTE
- wxPalette *GetColourMap() const { return GetPalette(); }
- void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
-#endif // wxUSE_PALETTE
-#endif // WXWIN_COMPATIBILITY
-
// implementation only from now on
// -------------------------------
wxDC *GetSelectedInto() const;
#endif // __WXDEBUG__
- // Creates a bitmap that matches the device context's depth, from an
- // arbitray bitmap. At present, the original bitmap must have an associated
- // palette. (TODO: use a default palette if no palette exists.) This
- // function is necessary for you to Blit an arbitrary bitmap (which may
- // have the wrong depth). wxDC::SelectObject will compare the depth of the
- // bitmap with the DC's depth, and create a new bitmap if the depths
- // differ. Eventually we should perhaps make this a public API function so
- // that an app can efficiently produce bitmaps of the correct depth. The
- // Windows solution is to use SetDibBits to blit an arbotrary DIB directly
- // to a DC, but this is too Windows-specific, hence this solution of
- // quietly converting the wxBitmap. Contributed by Frederic Villeneuve
- // <frederic.villeneuve@natinst.com>
- wxBitmap GetBitmapForDC(wxDC& dc) const;
-
protected:
// common part of all ctors
void Init();
// creates an uninitialized bitmap, called from Create()s above
bool DoCreate(int w, int h, int depth, WXHDC hdc);
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && wxUSE_WXDIB
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);