// --------------
void OnEraseBackground(wxEraseEvent& event);
- void OnIdle(wxIdleEvent& event);
void OnPaint(wxPaintEvent& event);
public:
// check if mouse is in the window
bool IsMouseInWindow() const;
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle() ;
+
protected:
// the window handle
WXHWND m_hWnd;